Sue Cobb
Orcid: 0000-0002-4600-6235
According to our database1,
Sue Cobb
authored at least 46 papers
between 1997 and 2023.
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Bibliography
2023
ACM Trans. Comput. Hum. Interact., August, 2023
Working with troubles and failures in conversation between humans and robots: workshop report.
Frontiers Robotics AI, February, 2023
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real., January, 2023
2022
Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education?
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
2021
Understanding attitudes towards intellectual property from the perspective of design professionals.
Electron. Commer. Res., 2021
2020
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application.
Int. J. Hum. Comput. Interact., 2020
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.
Behav. Inf. Technol., 2020
2019
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019
Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC.
Int. J. Hum. Comput. Interact., 2019
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018).
Comput. Graph., 2019
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Advances in Human Factors of Transportation, 2019
2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018
2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016
2015
Interactive stereo games to improve vision in children with amblyopia using dichoptic stimulation.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
Driver Link-up: Exploring User Requirements for a Driver-to-Driver Communication Device.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
2011
Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
Proceedings of the Interaction Design and Children, 2011
Proceedings of the Interaction Design and Children, 2011
2010
Proceedings of the Interaction Design and Children, 2010
2009
Development of a Technique for Predicting the Human Response to an Emergency Situation.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009
2008
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems.
Displays, 2008
2007
A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006.
Int. J. Virtual Real., 2007
2003
The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders.
Comput. Animat. Virtual Worlds, 2003
2002
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
Digit. Creativity, 2002
Key lessons for the design and integration of virtual environments in secondary science.
Comput. Educ., 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Virtual environments for social skills training: the importance of scaffolding in practice.
Proceedings of the ACM Conference on Assistive Technologies, 2002
2001
Involving users with learning disabilities in virtual environment design.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Virtual environments - Improving accessibility to learning?
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
2000
Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity.
Educ. Inf. Technol., 2000
1999
Presence Teleoperators Virtual Environ., 1999
Presence Teleoperators Virtual Environ., 1999
Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999
1997
Presence Teleoperators Virtual Environ., 1997