Sue Cobb

Orcid: 0000-0002-4600-6235

According to our database1, Sue Cobb authored at least 46 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality.
ACM Trans. Comput. Hum. Interact., August, 2023

Working with troubles and failures in conversation between humans and robots: workshop report.
Frontiers Robotics AI, February, 2023

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real., January, 2023

2022
Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education?
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

2021
Understanding attitudes towards intellectual property from the perspective of design professionals.
Electron. Commer. Res., 2021

2020
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application.
Int. J. Hum. Comput. Interact., 2020

Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.
Behav. Inf. Technol., 2020

2019
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019

Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC.
Int. J. Hum. Comput. Interact., 2019

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018).
Comput. Graph., 2019

The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Multisensory Virtual Environment for Fire Evacuation Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Engineering the Right Change Culture in a Complex (GB) Rail Industry.
Proceedings of the Advances in Human Factors of Transportation, 2019

2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018

Appropriate Control Methods for Mobile Virtual Exhibitions.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

2017
Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016

2015
Interactive stereo games to improve vision in children with amblyopia using dichoptic stimulation.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015

2014
Design and Development of 3D Interactive Environments for Special Educational Needs.
Proceedings of the Handbook of Virtual Environments, 2014


Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

A Driver-to-Driver Communication Device to Improve Drivers' Interaction.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Driver Link-up: Exploring User Requirements for a Driver-to-Driver Communication Device.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2011
Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Collaborative technologies for children with autism.
Proceedings of the Interaction Design and Children, 2011

A method for involving children with autism in design.
Proceedings of the Interaction Design and Children, 2011

2010
Teaching social competence: in search of design patterns.
Proceedings of the Interaction Design and Children, 2010

2009
Development of a Technique for Predicting the Human Response to an Emergency Situation.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

2008
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems.
Displays, 2008

2007
A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006.
Int. J. Virtual Real., 2007

Interactive flashlights in special needs education.
Digit. Creativity, 2007

2003
The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders.
Comput. Animat. Virtual Worlds, 2003

2002
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
Digit. Creativity, 2002

Key lessons for the design and integration of virtual environments in secondary science.
Comput. Educ., 2002

A Front-Ended Approach to the User-Centred Design of VEs.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

The effect of tangible interfaces on children's collaborative behaviour.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Virtual environments for social skills training: the importance of scaffolding in practice.
Proceedings of the ACM Conference on Assistive Technologies, 2002

2001
Involving users with learning disabilities in virtual environment design.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Virtual environments - Improving accessibility to learning?
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Classroom collaboration in the design of tangible interfaces for storytelling.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity.
Educ. Inf. Technol., 2000

1999
Structured Evaluation of Virtual Environments for Special Needs Education.
Presence Teleoperators Virtual Environ., 1999

Virtual Reality Induced Symptoms and Effects (VRISE).
Presence Teleoperators Virtual Environ., 1999

Development and Evaluation of the Virtual City.
Int. J. Virtual Real., 1999

Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1997
Health and Safety Implications of Virtual Reality: Measurement Issues.
Presence Teleoperators Virtual Environ., 1997


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