Gary E. Burnett

According to our database1, Gary E. Burnett authored at least 50 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
Follow the Leader: Examining Real and Augmented Reality Lead Vehicles as Driving Navigational Aids.
IJMHCI, 2019

2018
Developing Predictive Equations to Model the Visual Demand of In-Vehicle Touchscreen HMIs.
Int. J. Hum. Comput. Interaction, 2018

Establishing the Role of a Virtual Lead Vehicle as a Novel Augmented Reality Navigational Aid.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Exploring the Use of Mid-Air Ultrasonic Feedback to Enhance Automotive User Interfaces.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions.
IJMHCI, 2017

Augmenting Landmarks During the Head-Up Provision of In-Vehicle Navigation Advice.
IJMHCI, 2017

Did You See Me?: Assessing Perceptual vs. Real Driving Gains Across Multi-Modal Pedestrian Alert Systems.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Putting the Joy in Driving: Investigating the Use of a Joystick as an Alternative to Traditional Controls within Future Autonomous Vehicles.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Altering Speed Perception through the Subliminal Adaptation of Music within a Vehicle.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
A driving simulator study to explore the effects of text size on the visual demand of in-vehicle displays.
Displays, 2016

Journey decision making: the influence on drivers of dynamic information presented on variable message signs.
Cognition, Technology & Work, 2016

Crowdsourcing good landmarks for in-vehicle navigation systems.
Behaviour & IT, 2016

Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors.
Proceedings of the 2016 IEEE Virtual Reality, 2016

The Influence of Incentives and Instructions on Behaviour in Driving Simulator Studies.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Assessing Cognitive Demand during Natural Language Interactions with a Digital Driving Assistant.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

"Turn Left At The Fairham Pub" Using Navigational Guidance to Reconnect Drivers With Their Environment.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Optical see-through head up displays' effect on depth judgments of real world objects.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Optical see-through HUDs effect on depth judgments of real world objects.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Sculpting a Mobile Musical Soundtrack.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Visual search tasks: the effects of head-up displays on driving and task performance.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Comparing the NHTSA and ISO occlusion test protocols: how many participants are sufficient?
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Depth discrimination between augmented reality and real-world targets for vehicle head-up displays.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Applying NHTSA task acceptance criteria to different simulated driving scenarios.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Predicting the visual demand of finger-touch pointing tasks in a driving context.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

An investigation of augmented reality presentations of landmark-based navigation using a head-up display.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
You'll Never Walk Alone: Composing Location-Based Soundtracks.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Walk this way: musically guided walking experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A Driver-to-Driver Communication Device to Improve Drivers' Interaction.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Driver Link-up: Exploring User Requirements for a Driver-to-Driver Communication Device.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
Menu hierarchies for in-vehicle user-interfaces: Modelling the depth vs. breadth trade-off.
Displays, 2013

Designing touchpad user-interfaces for right-hand drive vehicles: an investigation into where the touchpad should be located.
Behaviour & IT, 2013

Evaluating Distraction and Disengagement of Attention from the Road.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Journey decision making: the influence of dynamic information presented on variable message signs.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

A study of unidirectional swipe gestures on in-vehicle touch screens.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
Visual-haptic feedback interaction in automotive touchscreens.
Displays, 2012

Heuristics & usability of virtual attack points for pedestrian navigation: user study using paper-prototyping.
Proceedings of the First ACM SIGSPATIAL International Workshop on Mobile Geographic Information Systems, 2012

Pedestrian navigation with a mobile device: strategy use and environmental learning.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
Designing touchpad user-interfaces for vehicles: which tasks are most suitable?
Behaviour & IT, 2011

2010
Visual Demand Evaluation Methods for In-Vehicle Interfaces.
IJMHCI, 2010

A reference level for assessing the acceptable visual demand of in-vehicle information systems.
Behaviour & IT, 2010

Does haptic feedback change the way we view touchscreens in cars?
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

2009
SatNav or SatNag? A Case Study Analysis of Evolving HCI Issues for In-Car Computing.
IJMHCI, 2009

On-the-Move and in Your Car: An Overview of HCI Issues for In-Car Computing.
IJMHCI, 2009

2008
Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

2007
Spatial Ability and Learning to Program.
Proceedings of the 19th Annual Workshop of the Psychology of Programming Interest Group, 2007

Spatial skills and navigation of source code.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

An extended keystroke level model (KLM) for predicting the visual demand of in-vehicle information systems.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2004
On-the-move destination entry for vehicle navigation systems: Unsafe by any means?
Behaviour & IT, 2004

2001
Ubiquitous computing within cars: designing controls for non-visual use.
Int. J. Hum.-Comput. Stud., 2001


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