Bruno Bouzy

According to our database1, Bruno Bouzy authored at least 31 papers between 1998 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2020
Recursive Monte Carlo Search for Bridge Card Play.
Proceedings of the IEEE Conference on Games, 2020

2018
MGP: Un algorithme de planification temps réel prenant en compte l'évolution dynamique du but.
CoRR, 2018

Planification en temps réel avec agenda de buts et sauts.
CoRR, 2018

Mean-based Heuristic Search for Real-Time Planning.
CoRR, 2018

Hedging Algorithms and Repeated Matrix Games.
CoRR, 2018

2017
Playing Hanabi Near-Optimally.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios.
Proceedings of the Ninth Annual Symposium on Combinatorial Search, 2016

2015
An Experimental Investigation on the Pancake Problem.
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015

2013
Monte-Carlo Fork Search for Cooperative Path-Finding.
Proceedings of the Computer Games - Workshop on Computer Games, 2013

Search in Real-Time Video Games.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Pathfinding in Games.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

2011
Using a Goal-Agenda and Committed Actions in Real-Time Planning.
Proceedings of the IEEE 23rd International Conference on Tools with Artificial Intelligence, 2011

MCTS Experiments on the Voronoi Game.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
An UCT Approach for Anytime Agent-Based Planning.
Proceedings of the Advances in Practical Applications of Agents and Multiagent Systems, 2010

Multi-agent Learning Experiments on Repeated Matrix Games.
Proceedings of the 27th International Conference on Machine Learning (ICML-10), 2010

A mean-based approach for real-time planning.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Playing Amazons Endgames.
J. Int. Comput. Games Assoc., 2009

2008
A comparative study of solvers in Amazons endgames.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

2006
Monte-Carlo Go Reinforcement Learning Experiments.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Move-Pruning Techniques for Monte-Carlo Go.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program.
Inf. Sci., 2005

Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19.
Proceedings of the Extraction et gestion des connaissances (EGC'2005), 2005

Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

2004
Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go.
Proceedings of the Computers and Games, 4th International Conference, 2004

2003
Mathematical Morphology Applied to Computer Go.
Int. J. Pattern Recognit. Artif. Intell., 2003

The Move-Decision Strategy of Indigo.
J. Int. Comput. Games Assoc., 2003

Monte-Carlo Go Developments.
Proceedings of the Advances in Computer Games, 2003

2002
A Small Go Board Study of Metric and Dimensional Evaluation Functions.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

2001
Les concepts spatiaux dans la programmation du go.
Rev. d'Intelligence Artif., 2001

Computer Go: An AI oriented survey.
Artif. Intell., 2001

1998
An Interaction-Based Model for Situated Agents.
Proceedings of the Third International Conference on Multiagent Systems, 1998


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