Hideki Mitsumine

According to our database1, Hideki Mitsumine authored at least 20 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
NHK Meta Studio: A Compact Volumetric TV Studio for 3-D Reconstruction.
IEEE Trans. Broadcast., March, 2023

2020
Real-time visualization of sword trajectories in fencing matches.
Multim. Tools Appl., 2020

2019
Visualization of putting trajectories in live golf broadcasting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Real-time ball-position measurement using multi-view cameras for live football broadcast.
Multim. Tools Appl., 2018

Sword tracer: visualization of sword trajectories in fencing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Visualization of Stone Trajectories in Live Curling Broadcasts using Online Machine Learning.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

2016
A handy system for natural composition of CG and real scene with real-time reflection of lighting changes.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2011
Adaptive edge detection for robust model-based camera tracking.
IEEE Trans. Consumer Electron., 2011

A Cost-Effective and Robust Edge-Based Blur Metric Based on Careful Computation of Edge Slope.
IEICE Trans. Inf. Syst., 2011

Automatic Adjustment of the Distance Ratio Threshold in Nearest Neighbor Distance Ratio Matching for Robust Camera Tracking.
IEICE Trans. Inf. Syst., 2011

Fast Detection of Robust Features by Reducing the Number of Box Filtering in SURF.
IEICE Trans. Inf. Syst., 2011

2009
Analytic fusion of visual cues in model-based camera tracking.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
Camera Parameter Estimation Method Using Infrared Markers for Live TV Production.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Three Little Pigs in the CG theater.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2005
A new real-time video synthesis method for virtual studio environments using GPU and projected screens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Immersive virtual studio.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2002
Real space-based virtual studio seamless synthesis of a real set image with a virtual set image.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

2001
An acquisition method of 3-dimensional video components for image-based virtual studio.
Proceedings of the 2001 International Conference on Image Processing, 2001

2000
Construction of omnidirectional images for image-based virtual studio.
Proceedings of the Visual Communications and Image Processing 2000, 2000

1996
Virtual Museum-3-D fine art appreciation system.
IEEE Trans. Broadcast., 1996


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