Hsin-Ruey Tsai

Orcid: 0000-0003-4764-0139

According to our database1, Hsin-Ruey Tsai authored at least 28 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Scalable and Foldable Origami-Inspired Supernumerary Robotic Limbs for Daily Tasks.
IEEE Access, 2024

Integration of Origami Twisted Tower to Soft Mechanism Through Rapid Fabrication Process.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2024

2023
Demonstration of transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR.
IEEE Trans. Vis. Comput. Graph., 2022

OsciHead: Simulating Versatile Force Feedback on an HMD by Rendering Various Types of Oscillation.
Proc. ACM Hum. Comput. Interact., 2022

ELAXO : Rendering Versatile Resistive Force Feedback for Fingers Grasping and Twisting.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

The Second Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI).
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

FingerX: Rendering Haptic Shapes of Virtual Objects Augmented by Real Objects using Extendable and Withdrawable Supports on Fingers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The First Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI).
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
ElastiLinks: Force Feedback between VR Controllers with Dynamic Points of Application of Force.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Demonstration of ElastOscillation: A VR Controller Providing 3D Multilevel Feedback for Damped Oscillation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
ElastImpac: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
One-Handed Input Through Rotational Motion for Smartwatches.
Int. J. Hum. Comput. Interact., 2018

ElasticVR: Providing Multi-level Active and Passive Force Feedback in Virtual Reality Using Elasticity.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ThumbRing: private interactions using one-handed thumb motion input on finger segments.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

TouchRing: subtle and always-available input using a multi-touch ring.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

iKneeBraces: knee adduction moment evaluation measured by motion sensors in gait detection.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

2015
Moving around in virtual space with spider silk.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
3-D Gaze Tracking Using Pupil Contour Features.
Proceedings of the 22nd International Conference on Pattern Recognition, 2014


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