Rong-Hao Liang

Orcid: 0000-0003-3239-8749

According to our database1, Rong-Hao Liang authored at least 70 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Continuous Movement Quantification in Preterm Infants Using Fiber Mat: Advancing Long-Term Monitoring in Hospital Settings.
IEEE Trans. Instrum. Meas., 2024

2023
A Continuous Late-Onset Sepsis Prediction Algorithm for Preterm Infants Using Multi-Channel Physiological Signals From a Patient Monitor.
IEEE J. Biomed. Health Informatics, 2023

Improving Video-Based Actigraphy for Sleep Monitoring of Preterm Infants.
Proceedings of the IEEE International Conference on E-health Networking, 2023

TexonMask: Facial Expression Recognition Using Textile Electrodes on Commodity Facemasks.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless Interaction.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

A Comparison of Video-based Methods for Neonatal Body Motion Detection.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Designing and Engineering Interactive Computing Systems.
Proc. ACM Hum. Comput. Interact., 2021

OpenNFCSense: Open-Source Library for NFCSense.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Asynchronous Co-Dining: Enhancing the Intimacy in Remote Co-Dining Experience Through Audio Recordings.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

MOTUS: Rendering Emotions with a Wrist-worn Tactile Display.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

CHIIoT: 1st Workshop on Computer Human Interaction in IoT Applications.
Proceedings of the EWSN '21: Proceedings of the 2021 International Conference on Embedded Wireless Systems and Networks, 2021

Body Motion Detection in Neonates Based on Motion Artifacts in Physiological Signals from a Clinical Patient Monitor.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

CHIIoT 2: 2nd Workshop on Computer Human Interaction in IoT Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

FieldSweep: A 2D Tracking System With Embedded Magnets and a Smartphone.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
CoDa: Collaborative Data Interpretation Through an Interactive Tangible Scatterplot.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Presley: Designing Non-Obtrusive Tactile Rhythmic Wearable Devices for Improving Speech Fluency.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Designing Interactive Clothing to Raise Awareness of and Comfort the Wearer Suffering from Anxiety.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

FabriClick: Interweaving Pushbuttons into Fabrics Using 3D Printing and Digital Embroidery.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection.
IEEE Access, 2019

RFTouchPads: Batteryless and Wireless Modular Touch Sensor Pads Based on RFID.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

InDexMo: exploring finger-worn RFID motion tracking for activity recognition on tagged objects.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

2018
RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training.
IEEE Access, 2018

RFIMatch: Distributed Batteryless Near-Field Identification Using RFID-Tagged Magnet-Biased Reed Switches.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

BioFidget Video: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

RFIBricks: Interactive Building Blocks Based on RFID.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

GaussStudio: Designing Seamless Tangible Interactions on Portable Displays.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Stylus assistant: designing dynamic constraints for facilitating stylus inputs on portable displays.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

NailTactors: eyes-free spatial output using a nail-mounted tactor array.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
GaussStarter: Prototyping Analog Hall-Sensor Grids with Breadboards.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

ThirdHand: wearing a robotic arm to experience rich force feedback.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Direct view manipulation for drone photography.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

LEaD: Utilizing Light Movement as Peripheral Visual Guidance for Scooter Navigation.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

fStrip: a malleable shape-retaining wearable strip for interface on-demand.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Using point-light movement as peripheral visual guidance for scooter navigation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Demo hour.
Interactions, 2014

GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dart-It: interacting with a remote display by throwing your finger touch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Augmenting the input space of portable displays using add-on hall-sensor grid.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

FingerPad: private and subtle interaction using fingertips.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Tracking magnetics above portable displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

NailDisplay: bringing an always available visual display to fingertips.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
GaussSense: attachable stylus sensing using magnetic sensor grid.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

GaussBrush: Drawing with Magnetic Stylus.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

GaussSketch: add-on magnetic sensing for natural sketching on smartphones.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Pub - point upon body: exploring eyes-free interaction and methods on an arm.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

SonarWatch: appropriating the forearm as a slider bar.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

2010
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
MemoIcon: using everyday objects as physical icons.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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