Da-Yuan Huang

Orcid: 0000-0003-3349-3406

According to our database1, Da-Yuan Huang authored at least 44 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Laser-Powered Vibrotactile Rendering.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

Laser-PoweredVibrotactileRendering.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
One Ring to Rule Them All: An Empirical Understanding of Day-to-Day Smartring Usage Through In-Situ Diary Study.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll Gestures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2021

ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
Exploring User Defined Gestures for Ear-Based Interactions.
Proc. ACM Hum. Comput. Interact., 2020

Endophasia: Utilizing Acoustic-Based Imaging for Issuing Contact-Free Silent Speech Commands.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

TanGo: Exploring Expressive Tangible Interactions on Head-Mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

LUEUR: Exploring the Tangible Interaction of Light by Visuo-Haptic Illusions.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

TilePoP: Tile-type Pop-up Prop for Virtual Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
PuPoP: Pop-up Prop on Palm for Virtual Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Orecchio: Extending Body-Language through Actuated Static and Dynamic Auricular Postures.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

RFIBricks: Interactive Building Blocks Based on RFID.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Jetto: Using Lateral Force Feedback for Smartwatch Interactions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

ForceBoard: using force as input technique on size-limited soft keyboard.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Moving around in virtual space with spider silk.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Demo hour.
Interactions, 2014

I-m-Cave: An interactive tabletop system for virtually touring Mogao Caves.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Touchsense: expanding touch input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Rapid selection of hard-to-access targets by thumb on mobile touch-screens.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

TelePort: Virtual touring of Dun-Huang with a mobile device.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

2012
MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

2009
Automatic Skin Color Beautification.
Proceedings of the Arts and Technology - First International Conference, 2009


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