Ilona Heldal

According to our database1, Ilona Heldal authored at least 27 papers between 2000 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Supporting School Aged Children to Train Their Vision by Using Serious Games.
Comput., 2021

2020
Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education.
Inf., 2020

2018
Design and Development of a Mobile Application Supporting Planning for Future Parents.
Proceedings of the Data, 2018

2017
Simulations and Serious Games for Firefighter Training: Users' Perspective.
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017

Contextual Support for Emergency Management Training: Challenges for Simulation and Serious Games.
Proceedings of the Modeling and Using Context, 2017

2016
Simulation and serious games in emergency management: Experiences from two case studies.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

2014
Supporting communication within industrial doctoral projects: the thesis steering model.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

A hash table construction algorithm for spatial hashing based on linear memory.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
CLIC: A Framework for Distributed, On-Demand, Human-Machine Cognitive Systems.
CoRR, 2013

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013

2012
Exploring object representations: Virtual reality models for environmental planning projects.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

2011
The role of web in launching and using radio communication for public safety.
Int. J. Knowl. Web Intell., 2011

2008
Virtual Reality Supporting Environmental Planning Processes: A Case Study of the City Library in Gothenburg.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008

2007
Supporting participation in planning new roads by using virtual reality systems.
Virtual Real., 2007

The Impact of Social Interaction on Usability for Distributed Virtual Environments.
Int. J. Virtual Real., 2007

Presence, Creativity and Collaborative Work in Virtual Environments.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2006
Factors influencing flow of object focussed collaboration in collaborative virtual environments.
Virtual Real., 2006

The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction.
Presence Teleoperators Virtual Environ., 2006

Are two heads better than one?: object-focused work in physical and in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
Successes and Failures in Co-Present Situations.
Presence Teleoperators Virtual Environ., 2005

Immersiveness and Symmetry in Copresent Scenarios.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Perception of color and space in virtual reality: a comparison between a real room and virtual reality models.
Proceedings of the Human Vision and Electronic Imaging IX, 2004

2003
Collaboration and Effectiveness for Distributed Meetings.
Proceedings of the Twelfth International World Wide Web Conference - Posters, 2003

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2001
Collaborating in networked immersive spaces: as good as being there together?
Comput. Graph., 2001

Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment.
Cyberpsychology Behav. Soc. Netw., 2001

2000
The collaborative cube puzzle: a comparison of virtual and real environments.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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