Robin Wolff

According to our database1, Robin Wolff authored at least 30 papers between 2003 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2017
A Mixed Reality Telepresence System for Collaborative Space Operation.
IEEE Trans. Circuits Syst. Video Technol., 2017

2016
A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Collaborative telepresence workspaces for space operation and science.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
A modular architecture for an interactive real-time simulation and training environment for satellite on-orbit servicing.
J. Simulation, 2014

2013
An interactive virtual reality system for on-orbit servicing.
Proceedings of the 2013 IEEE Virtual Reality, 2013

An evaluation of two simple methods for representing heaviness in immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Comparing three interaction methods for manipulating thin deformable virtual objects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

2009
Eye gaze in virtual environments: evaluating the need and initial work on implementation.
Concurr. Comput. Pract. Exp., 2009

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Comparing the End to End Latency of an Immersive Collaborative Environment and a Video Conference.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

2008
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
A review of telecollaboration technologies with respect to closely coupled collaboration.
Int. J. Comput. Appl. Technol., 2007

Presence, Creativity and Collaborative Work in Virtual Environments.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2006
Supporting closely coupled collaboration around shared objects in immersive virtual environments.
PhD thesis, 2006

Factors influencing flow of object focussed collaboration in collaborative virtual environments.
Virtual Real., 2006

A review on effective closely-coupled collaboration using immersive CVE's.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
Supporting a Closely Coupled Task between a Distributed Team: Using Immersive Virtual Reality Technology.
Comput. Artif. Intell., 2005

Reducing Fragmentation in Telecollaboration by Using IPT Interfaces.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
A Study of Event Traffic During the Shared Manipulation of Objects Within a Collaborative Virtual Environment.
Presence Teleoperators Virtual Environ., 2004

Supporting social human communication between distributed walk-in displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Collaboration around Shared Objects in Immersive Virtual Environments.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

Controlling Consistency within Collaborative Virtual Environments.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

A Haptic Interface for Linked Immersive and Desktop Displays: Maintaining Sufficient Frame Rate for Haptic Rendering.
Proceedings of the ISCA 17th International Conference on Parallel and Distributed Computing Systems, 2004

Pushmepullyou: The Reality of Interaction with Shared Objects in Networked Walk-in Displays.
Proceedings of the ISCA 17th International Conference on Parallel and Distributed Computing Systems, 2004

2003
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality.
Presence Teleoperators Virtual Environ., 2003


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