Ivana Kolingerová

According to our database1, Ivana Kolingerová authored at least 77 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Kinetic locally minimal triangulation: theoretical evaluation and combinatorial analysis.
Vis. Comput., 2020

Narrow Passage Problem Solution for Motion Planning.
Proceedings of the Computational Science - ICCS 2020, 2020

Plane Space Representation in Context of Mode-Based Symmetry Plane Detection.
Proceedings of the Computational Science - ICCS 2020, 2020

2019
A Clustering Approach to Path Planning for Big Groups.
Int. J. Data Warehous. Min., 2019

The ε-Approximation of the Time-Dependent Shortest Path Problem Solution for All Departure Times.
ISPRS Int. J. Geo Inf., 2019

A Unified Curvature-driven Approach for Weathering and Hydraulic Erosion Simulation on Triangular Meshes.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Symmetry-aware Registration of Human Faces.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

The ε-approximation of the Label Correcting Modification of the Dijkstra's Algorithm.
Proceedings of the 5th International Conference on Geographical Information Systems Theory, 2019

Exit Regions of Cavities in Proteins.
Proceedings of the 19th IEEE International Conference on Bioinformatics and Bioengineering, 2019

2018
Neighbourhood Graphs and Locally Minimal Triangulations.
Trans. Comput. Sci., 2018

A Simple and Robust Approach to Computation of Meshes Intersection.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Interactive Analysis of Connolly Surfaces for Various Probes.
Comput. Graph. Forum, 2017

A Clustering Approach to Path Planning for Groups.
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017

Nearest Neighbour Graph and Locally Minimal Triangulation.
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017

Path Planning for Groups on Graphs.
Proceedings of the International Conference on Computational Science, 2017

Erosion-Inspired Simulation of Aging for Deformation-Based Head Modeling.
Proceedings of the International Conference on Computational Science, 2017

Curvature-Based Feature Detection for Head Modeling.
Proceedings of the International Conference on Computational Science, 2017

2016
Extension of the edge tracing algorithm to disconnected Voronoi skeletons.
Inf. Process. Lett., 2016

Mesh Statistics for Robust Curvature Estimation.
Comput. Graph. Forum, 2016

Complex multi-material approach for dynamic simulations.
Comput. Graph., 2016

Screen Space Curvature and Ambient Occlusion.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

Fast Screen Space Curvature Estimation on GPU.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
Multiple Material Meshes for Erosion Simulation.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

Hairstyles modeling for police identikits.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Path-planning algorithm for transportation of molecules through protein tunnel bottlenecks.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

2014
Surface point location by walking algorithm for haptic visualization of triangulated 3D models.
Adv. Eng. Softw., 2014

Deformation Method for 3D Identikit Creation.
Proceedings of the GRAPP 2014, 2014

STCode: The Text Encoding Algorithm for Latitude/Longitude/Time.
Proceedings of the Connecting a Digital Europe Through Location and Place, 2014

2012
A New Visibility Walk Algorithm for Point Location in Planar Triangulation.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Haptic Visualization of Material on TIN-Based Surfaces.
Proceedings of the Computer Vision and Graphics - International Conference, 2012

2011
Dynamic hierarchical triangulation of a clustered data stream.
Comput. Geosci., 2011

The stochastic walk algorithms for point location in pseudo-triangulations.
Adv. Eng. Softw., 2011

Power Diagrams and Intersection Detection.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

Construction of Pseudo-triangulation by Incremental Insertion.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

2010
An intuitive polygon morphing.
Vis. Comput., 2010

Star-shaped polyhedron point location with orthogonal walk algorithm.
Proceedings of the International Conference on Computational Science, 2010

Fast Discovery of Voronoi Vertices in the Construction of Voronoi Diagram of 3D Balls.
Proceedings of the Seventh International Symposium on Voronoi Diagrams in Science and Engineering, 2010

Early Warning System for Air Traffic Control Using Kinetic Delaunay Triangulation.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

A Proper Choice of Vertices for Triangulation Representation of Digital Images.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
Eliminating contour line artefacts by using constrained edges.
Comput. Geosci., 2009

Multimorphing: A tool for shape synthesis and analysis.
Adv. Eng. Softw., 2009

Hybrid algorithm for deletion of a point in regular and Delaunay triangulation.
Proceedings of the Spring Conference on Computer Graphics, 2009

2008
Simulated Annealing and Genetic Algorithms in Quest of Optimal Triangulations.
Proceedings of the Generalized Voronoi Diagram: A Geometry-Based Approach to Computational Intelligence, 2008

Computational Geometry Education for Computer Graphics Students.
Comput. Graph. Forum, 2008

Fast Method for Computation of Channels in Dynamic Proteins Session 10: Shapes.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

Level-of-Detail Triangle Strips for Deforming Meshes.
Proceedings of the Computational Science, 2008

2007
Fast Computation of Vertex Normals for Linearly Deforming Meshes.
J. Graph. Tools, 2007

Boundary filtering approach in surface reconstruction.
Int. J. Comput. Sci. Eng., 2007

Comparison of triangle strips algorithms.
Comput. Graph., 2007

ACUT: Out-Of-Core Delaunay Triangulation of Large Terrain Data Sets.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Path planning in dynamic environment using an adaptive mesh.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

2006
Reconstructing domain boundaries within a given set of points, using Delaunay triangulation.
Comput. Geosci., 2006

Normal evaluation for soft-body deforming meshes.
Proceedings of the Simulation und Visualisierung 2006 (SimVis 2006), 2006

Tensor product surfaces as rewriting process.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Surface Reconstruction from Large Point Clouds Using Virtual Shared Memory Manager.
Proceedings of the Computational Science and Its Applications, 2006

Fast approximation of convex hull.
Proceedings of the IASTED International Conference on Advances in Computer Science and Technology, 2006

2005
Parallel Delaunay triangulation in E<sup>2</sup> and E<sup>3</sup> for computers with shared memory.
Parallel Comput., 2005

2004
Practically oriented parallel Delaunay triangulation in E2 for computers with shared memory.
Comput. Graph., 2004

Morphing of meshes with attributes.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Boundary Filtering in Surface Reconstruction.
Proceedings of the Computational Science and Its Applications, 2004

The Employment of Regular Triangulation for Constrained Delaunay Triangulation.
Proceedings of the Computational Science and Its Applications, 2004

On Triangulations.
Proceedings of the Computational Science and Its Applications, 2004

Manifold Extraction in Surface Reconstruction.
Proceedings of the Computational Science, 2004

Using Constraints in Delaunay and Greedy Triangulation for Contour Lines Improvement.
Proceedings of the Computational Science, 2004

Multi-Path Algorithm for Triangle Strips.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Parallel Delaunay triangulation in E 3: make it simple.
Vis. Comput., 2003

An incremental construction algorithm for Delaunay triangulation using the nearest-point paradigm.
Int. J. Geogr. Inf. Sci., 2003

Improvements to surface reconstruction by the CRUST algorithm.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Fast Delaunay stripification.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Parallel Delaunay triangulation based on circum-circle criterion.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

2002
Optimistic parallel Delaunay triangulation.
Vis. Comput., 2002

Improvements to randomized incremental Delaunay insertion.
Comput. Graph., 2002

History of Computer Graphics in the Czech Republic.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Modified DAG Location for Delaunay Triangulation.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
Multicriteria-optimized triangulations.
Vis. Comput., 2001

Post-Optimization of Delaunay Tetrahedrization.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

1997
Convex polyhedron-line intersection detection using dual representation.
Vis. Comput., 1997


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