Ladislav Kavan

Affiliations:
  • University of Utah, USA


According to our database1, Ladislav Kavan authored at least 75 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2024
DeepSSM: A blueprint for image-to-shape deep learning models.
Medical Image Anal., January, 2024

2022
Interactive Deep Colorization and its Application for Image Compression.
IEEE Trans. Vis. Comput. Graph., 2022

Soft Articulated Characters in Projective Dynamics.
IEEE Trans. Vis. Comput. Graph., 2022

Detecting 3D Points of Interest Using Projective Neural Networks.
IEEE Trans. Multim., 2022

3D Shape Segmentation Using Soft Density Peak Clustering and Semi-Supervised Learning.
Comput. Aided Des., 2022

Virtual Elastic Objects.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Learning active quasistatic physics-based models from data.
ACM Trans. Graph., 2021

Interactive cutting and tearing in projective dynamics with progressive cholesky updates.
ACM Trans. Graph., 2021

Capturing detailed deformations of moving human bodies.
ACM Trans. Graph., 2021

Leveraging unsupervised image registration for discovery of landmark shape descriptor.
Medical Image Anal., 2021

Scale-Adaptive ICP.
Graph. Model., 2021

Differentiable Implicit Soft-Body Physics.
CoRR, 2021

2020
Scribble-Based 3D Shape Segmentation via Weakly-Supervised Learning.
IEEE Trans. Vis. Comput. Graph., 2020

Unsupervised Shape Normality Metric for Severity Quantification.
CoRR, 2020

Solving for muscle blending using data.
Comput. Graph., 2020

Self-supervised Discovery of Anatomical Shape Landmarks.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

2019
Building anatomically realistic jaw kinematics model from data.
Vis. Comput., 2019

Detecting 3D Points of Interest Using Multiple Features and Stacked Auto-encoder.
IEEE Trans. Vis. Comput. Graph., 2019

Average Vector Field Integration for St. Venant-Kirchhoff Deformable Models.
IEEE Trans. Vis. Comput. Graph., 2019

Building Accurate Physics-based Face Models from Data.
Proc. ACM Comput. Graph. Interact. Tech., 2019

CoopSubNet: Cooperating Subnetwork for Data-Driven Regularization of Deep Networks under Limited Training Budgets.
CoRR, 2019

Fast simulation of deformable characters with articulated skeletons in projective dynamics.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

A Cooperative Autoencoder for Population-Based Regularization of CNN Image Registration.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2019, 2019

2018
Jaw Motion and Jaw Kinematics Model.
Dataset, November, 2018

FEPR: fast energy projection for real-time simulation of deformable objects.
ACM Trans. Graph., 2018

Stabilizing Integrators for Real-Time Physics.
ACM Trans. Graph., 2018

An evaluation of canonical forms for non-rigid 3D shape retrieval.
Graph. Model., 2018

User-Guided Lip Correction for Facial Performance Capture.
Comput. Graph. Forum, 2018

Dynamic implicit muscles for character skinning.
Comput. Graph., 2018

Laplacian Damping for Projective Dynamics.
Proceedings of the VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15, 2018

Seamless reconstruction of part-based high-relief models from hand-drawn images.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

DeepSSM: A Deep Learning Framework for Statistical Shape Modeling from Raw Images.
Proceedings of the Shape in Medical Imaging, 2018

2017
Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials.
ACM Trans. Graph., 2017

Phace: physics-based face modeling and animation.
ACM Trans. Graph., 2017

Environment-Scale Fabrication: Replicating Outdoor Climbing Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Detail-Preserving Mesh Unfolding for Nonrigid Shape Retrieval.
ACM Trans. Graph., 2016

Reconstructing personalized anatomical models for physics-based body animation.
ACM Trans. Graph., 2016

Towards Real-time Simulation of Hyperelastic Materials.
CoRR, 2016

Fast and Robust Inversion-Free Shape Manipulation.
Comput. Graph. Forum, 2016

3D model classification via Principal Thickness Images.
Comput. Aided Des., 2016

Building and animating user-specific volumetric face rigs.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Computational bodybuilding: anatomically-based modeling of human bodies.
ACM Trans. Graph., 2015

Linear subspace design for real-time shape deformation.
ACM Trans. Graph., 2015

Skuller: A volumetric shape registration algorithm for modeling skull deformities.
Medical Image Anal., 2015

Basis enrichment and solid-fluid coupling for model-reduced fluid simulation.
Comput. Animat. Virtual Worlds, 2015

Reducing numerical dissipation in smoke simulation.
Graph. Model., 2015

Adaptable Anatomical Models for Realistic Bone Motion Reconstruction.
Comput. Graph. Forum, 2015

2014
Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters.
ACM Trans. Graph., 2014

Projective dynamics: fusing constraint projections for fast simulation.
ACM Trans. Graph., 2014

Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers.
CoRR, 2014

Skinning: real-time shape deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Sound localization and multi-modal steering for autonomous virtual agents.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Fast Grid-Based Nonlinear Elasticity for 2D Deformations.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Fast simulation of mass-spring systems.
ACM Trans. Graph., 2013

Robust inside-outside segmentation using generalized winding numbers.
ACM Trans. Graph., 2013

Anatomy transfer.
ACM Trans. Graph., 2013

Locally Injective Mappings.
Comput. Graph. Forum, 2013

Ambient obscurance baking on the GPU.
Proceedings of the SIGGRAPH Asia 2013, 2013

Enhancements to Model-reduced Fluid Simulation.
Proceedings of the Motion in Games, 2013

2012
Elasticity-inspired deformers for character articulation.
ACM Trans. Graph., 2012

Fast automatic skinning transformations.
ACM Trans. Graph., 2012

2011
Physics-inspired upsampling for cloth simulation in games.
ACM Trans. Graph., 2011

Least Squares Vertex Baking.
Comput. Graph. Forum, 2011

2010
Fast and Efficient Skinning of Animated Meshes.
Comput. Graph. Forum, 2010

Moving crowds: a linear animation system for crowd simulation.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Automatic linearization of nonlinear skinning.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Geometric skinning with approximate dual quaternion blending.
ACM Trans. Graph., 2008

Polypostors: 2D polygonal impostors for 3D crowds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Skinning arbitrary deformations.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Skinning with dual quaternions.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2006
Efficient collision detection for spherical blend skinning.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Clothing the Masses: Real-Time Clothed Crowds With Variation.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Fast approximation of convex hull.
Proceedings of the IASTED International Conference on Advances in Computer Science and Technology, 2006

2005
Fast Collision Detection for Skeletally DeformableModels.
Comput. Graph. Forum, 2005

2003
Real Time Skin Deformation with Bones Blending.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003


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