Jirí Sochor

According to our database1, Jirí Sochor authored at least 37 papers between 2003 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Generating various composite human faces from real 3D facial images.
The Visual Computer, 2017

2016
Parallel On-Demand Hierarchy Construction on Contemporary GPUs.
IEEE Trans. Vis. Comput. Graph., 2016

CAVER: Algorithms for Analyzing Dynamics of Tunnels in Macromolecules.
IEEE/ACM Trans. Comput. Biology Bioinform., 2016

Accelerated visualization of transparent molecular surfaces in molecular dynamics.
Proceedings of the 2016 IEEE Pacific Visualization Symposium, 2016

2015
Generation of Variable Human Faces from 3D Scan Dataset.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Visibility-based approach to surface detection of tunnels in proteins.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Automated facial landmark detection, comparison and visualization.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Path-planning algorithm for transportation of molecules through protein tunnel bottlenecks.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

2014
CAVER Analyst 1.0: graphic tool for interactive visualization and analysis of tunnels and channels in protein structures.
Bioinformatics, 2014

Visualizing Movements of Protein Tunnels in Molecular Dynamics Simulations.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2014

Detection of Intramolecular Tunnels Connecting Sequence of Sites in Protein Structures.
Proceedings of the 8th International Conference on Practical Applications of Computational Biology & Bioinformatics, 2014

2013
Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules.
Proceedings of the Theory and Practice of Computer Graphics, 2013

2012
CAVER 3.0: A Tool for the Analysis of Transport Pathways in Dynamic Protein Structures.
PLoS Computational Biology, 2012

Visibility driven BVH build up algorithm for ray tracing.
Computers & Graphics, 2012

2011
Bio-Sensing of Cadmium(II) Ions Using Staphylococcus aureus.
Sensors, 2011

Partial order reduction for state/event LTL with application to component-interaction automata.
Sci. Comput. Program., 2011

Modular System for Haptic Interaction with Multi-contact Collision Detection.
Proceedings of the International Conference on Computational Science and Its Applications, 2011

2010
CAVER Viewer - the explorer of behaviour of tunnels in proteins.
Proceedings of the Eurographics 2010 - Posters, Norrköping, Sweden, May 3-7, 2010, 2010

2009
An Improved Precise Multi-contact Haptic Visualization.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

Partial Order Reduction for State/Event LTL.
Proceedings of the Integrated Formal Methods, 7th International Conference, 2009

Computation of channels in protein dynamics.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009

2008
A Case Study in Parallel Verification of Component-Based Systems.
Electr. Notes Theor. Comput. Sci., 2008

Fast Method for Computation of Channels in Dynamic Proteins Session 10: Shapes.
Proceedings of the Vision, Modeling, and Visualization Conference 2008, 2008

Computation of More Channels in Protein Molecules.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

2007
Computation of Tunnels in Protein Molecules using Delaunay Triangulation.
Journal of WSCG, 2007

Manipulating Objects Behind Obstacles.
Proceedings of the Virtual Reality, 2007

Component-Interaction Automata Approach (CoIn).
Proceedings of the Common Component Modeling Example: Comparing Software Component Models [result from the Dagstuhl research seminar for CoCoME, 2007

Visualization of tunnels in protein molecules.
Proceedings of the 5th International Conference on Computer Graphics, 2007

Extensible approach to the virtual worlds editing.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
Fast Rendering of Complex Dynamic Scenes.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

2005
Occlusion Culling with Statistically Optimized Occlusion Queries.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

VRECKO: Virtual Reality Framework.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

A flexible, low-level scene graph traversal with explorers.
Proceedings of the Spring Conference on Computer Graphics, 2005

Spatial Orientation in Buildings Using Models with Haptic Feedback.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Velocity driven haptic rendering.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2003
Comparison of Accelerating Techniques for Discontinuity Meshing.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Generic Graphics Architecture.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003


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