Jacky C. P. Chan

According to our database1, Jacky C. P. Chan authored at least 14 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Emotion Transfer for 3D Hand and Full Body Motion Using StarGAN.
Comput., 2021

2020
Temporal matrix completion with locally linear latent factors for medical applications.
Artif. Intell. Medicine, 2020

Emotion Transfer for 3D Hand Motion using StarGAN.
Proceedings of the Computer Graphics & Visual Computing, 2020

2019
A generic framework for editing and synthesizing multimodal data with relative emotion strength.
Comput. Animat. Virtual Worlds, 2019

Emotion Transfer for Hand Animation.
Proceedings of the Motion, Interaction and Games, 2019

An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training.
Proceedings of the Motion, Interaction and Games, 2019

2016
Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments.
Comput. Vis. Image Underst., 2016

2015
Modeling spatial relations of human body parts for indexing and retrieving close character interactions.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2013
Interactive partner control in close interactions for real-time applications.
ACM Trans. Multim. Comput. Commun. Appl., 2013

Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships.
Comput. Graph. Forum, 2013

2012
Interaction Retrieval by Spacetime Proximity Graphs.
Comput. Graph. Forum, 2012

2011
A Virtual Reality Dance Training System Using Motion Capture Technology.
IEEE Trans. Learn. Technol., 2011

Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

2007
Immersive performance training tools using motion capture technology.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007


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