Edmond S. L. Ho
Orcid: 0000-0001-5862-106X
According to our database1,
Edmond S. L. Ho authored at least 103 papers
between 2005 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2026
CoRR, May, 2026
Generative Motion In-betweening by Diffusion over Continuous Implicit Representations.
CoRR, May, 2026
ESIA: An Energy-Based Spatiotemporal Interaction-Aware Framework for Pedestrian Intention Prediction.
CoRR, April, 2026
Guest Editorial: Special Issue for the British Machine Vision Conference (BMVC), 2024 (Glasgow, Scotland, UK).
Int. J. Comput. Vis., February, 2026
Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecasting.
CoRR, February, 2026
IEEE J. Biomed. Health Informatics, January, 2026
CardioMorphNet: Cardiac motion prediction using a shape-guided Bayesian recurrent deep network.
Medical Image Anal., 2026
EmotiV: Exploring Automatic Emotion Sharing through Facial Expression Recognition (FER) for Online Co-Watching.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2026
2025
CoRR, September, 2025
Artificial intelligence for geometry-based feature extraction, analysis and synthesis in artistic images: a survey.
Artif. Intell. Rev., February, 2025
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2025
Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Driving.
Proceedings of the 33rd ACM International Conference on Multimedia, 2025
Proceedings of the Findings of the Association for Computational Linguistics, 2025
2024
Int. J. Comput. Assist. Radiol. Surg., May, 2024
Social Interaction-Aware Dynamical Models and Decision-Making for Autonomous Vehicles.
Adv. Intell. Syst., March, 2024
SN Comput. Sci., January, 2024
IEEE Trans. Instrum. Meas., 2024
A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Gla-AI4BioMed at RRG24: Visual Instruction-tuned Adaptation for Radiology Report Generation.
Proceedings of the 23rd Workshop on Biomedical Natural Language Processing, 2024
2023
INCLG: Inpainting for non-cleft lip generation with a multi-task image processing network.
Softw. Impacts, September, 2023
Focalized contrastive view-invariant learning for self-supervised skeleton-based action recognition.
Neurocomputing, June, 2023
Interaction-Aware Decision-Making for Automated Vehicles Using Social Value Orientation.
IEEE Trans. Intell. Veh., February, 2023
AlignBodyNet: Deep Learning-Based Alignment of Non-Overlapping Partial Body Point Clouds From a Single Depth Camera.
IEEE Trans. Instrum. Meas., 2023
Image editing-based data augmentation for illumination-insensitive background subtraction.
J. Enterp. Inf. Manag., 2023
A Novel Smartphone-Based Human Activity Recognition Approach using Convolutional Autoencoder Long Short-Term Memory Network.
Proceedings of the 24th IEEE International Conference on Information Reuse and Integration for Data Science, 2023
2022
CP-AGCN: Pytorch-based attention informed graph convolutional network for identifying infants at risk of cerebral palsy.
Softw. Impacts, December, 2022
Softw. Impacts, December, 2022
Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding.
Comput. Graph. Forum, December, 2022
Vis. Comput., 2022
3DBodyNet: Fast Reconstruction of 3D Animatable Human Body Shape From a Single Commodity Depth Camera.
IEEE Trans. Multim., 2022
Pattern Anal. Appl., 2022
A Two-stream Convolutional Network for Musculoskeletal and Neurological Disorders Prediction.
J. Medical Syst., 2022
Improving Deep Learning Model Robustness Against Adversarial Attack by Increasing the Network Capacity.
CoRR, 2022
GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction.
Comput. Graph., 2022
ConvAE-LSTM: Convolutional Autoencoder Long Short-Term Memory Network for Smartphone-Based Human Activity Recognition.
IEEE Access, 2022
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2022, 2022
Cerebral Palsy Prediction with Frequency Attention Informed Graph Convolutional Networks.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022
A Feasibility Study on Image Inpainting for Non-cleft Lip Generation from Patients with Cleft Lip.
Proceedings of the IEEE-EMBS International Conference on Biomedical and Health Informatics, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Instrum. Meas., 2021
LMZMPM: Local Modified Zernike Moment Per-Unit Mass for Robust Human Face Recognition.
IEEE Trans. Inf. Forensics Secur., 2021
IEEE Trans. Circuits Syst. Video Technol., 2021
Identification of Abnormal Movements in Infants: A Deep Neural Network for Body Part-Based Prediction of Cerebral Palsy.
IEEE Access, 2021
Proceedings of the Science and Technologies for Smart Cities, 2021
Intelligent Classification of Different Types of Plastics using Deep Transfer Learning.
Proceedings of the 2nd International Conference on Robotics, 2021
Human-centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO.
Proceedings of the 2nd IEEE International Conference on Human-Machine Systems, 2021
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021
Towards Explainable Abnormal Infant Movements Identification: A Body-part Based Prediction and Visualisation Framework.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021
2020
Sensors, 2020
Comput. Vis. Image Underst., 2020
IEEE Access, 2020
Proceedings of the Computer Graphics & Visual Computing, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations.
IEEE Trans. Vis. Comput. Graph., 2019
A generic framework for editing and synthesizing multimodal data with relative emotion strength.
Comput. Animat. Virtual Worlds, 2019
A Hybrid metaheuristic Navigation Algorithm for robot Path rolling Planning in an unknown Environment.
Mechatron. Syst. Control., 2019
Proceedings of the 13th International Conference on Software, 2019
Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN.
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training.
Proceedings of the Motion, Interaction and Games, 2019
Establishing Pose Based Features Using Histograms for the Detection of Abnormal Infant Movements.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
2018
Comput. Graph. Forum, 2018
Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control.
Proceedings of the 12th International Conference on Software, 2018
Proceedings of the 12th International Conference on Software, 2018
2017
Comput. Graph., 2017
Proceedings of the 11th International Conference on Software, 2017
2016
Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments.
Comput. Vis. Image Underst., 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
Modeling spatial relations of human body parts for indexing and retrieving close character interactions.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
2013
ACM Trans. Multim. Comput. Commun. Appl., 2013
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
2011
Comput. Animat. Virtual Worlds, 2011
2010
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010
2009
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007
2005
Comput. Animat. Virtual Worlds, 2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005