Edmond S. L. Ho

Orcid: 0000-0001-5862-106X

According to our database1, Edmond S. L. Ho authored at least 84 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Social Interaction-Aware Dynamical Models and Decision-Making for Autonomous Vehicles.
Adv. Intell. Syst., March, 2024

A Review and Benchmark on State-of-the-Art Steel Defects Detection.
SN Comput. Sci., January, 2024

A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
INCLG: Inpainting for non-cleft lip generation with a multi-task image processing network.
Softw. Impacts, September, 2023

Focalized contrastive view-invariant learning for self-supervised skeleton-based action recognition.
Neurocomputing, June, 2023

Interaction-Aware Decision-Making for Automated Vehicles Using Social Value Orientation.
IEEE Trans. Intell. Veh., February, 2023

AlignBodyNet: Deep Learning-Based Alignment of Non-Overlapping Partial Body Point Clouds From a Single Depth Camera.
IEEE Trans. Instrum. Meas., 2023

Image editing-based data augmentation for illumination-insensitive background subtraction.
J. Enterp. Inf. Manag., 2023

Pose-based Tremor Type and Level Analysis for Parkinson's Disease from Video.
CoRR, 2023

A Novel Smartphone-Based Human Activity Recognition Approach using Convolutional Autoencoder Long Short-Term Memory Network.
Proceedings of the 24th IEEE International Conference on Information Reuse and Integration for Data Science, 2023

2022
CP-AGCN: Pytorch-based attention informed graph convolutional network for identifying infants at risk of cerebral palsy.
Softw. Impacts, December, 2022

PCPP: A MATLAB application for abnormal infant movement detection from video.
Softw. Impacts, December, 2022

Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding.
Comput. Graph. Forum, December, 2022

3D car shape reconstruction from a contour sketch using GAN and lazy learning.
Vis. Comput., 2022

3DBodyNet: Fast Reconstruction of 3D Animatable Human Body Shape From a Single Commodity Depth Camera.
IEEE Trans. Multim., 2022

Assessing Facial Symmetry and Attractiveness using Augmented Reality.
Pattern Anal. Appl., 2022

A Two-stream Convolutional Network for Musculoskeletal and Neurological Disorders Prediction.
J. Medical Syst., 2022

Formation control for UAVs using a Flux Guided approach.
Expert Syst. Appl., 2022

Predicting Sleeping Quality using Convolutional Neural Networks.
CoRR, 2022

Improving Deep Learning Model Robustness Against Adversarial Attack by Increasing the Network Capacity.
CoRR, 2022

GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction.
Comput. Graph., 2022

ConvAE-LSTM: Convolutional Autoencoder Long Short-Term Memory Network for Smartphone-Based Human Activity Recognition.
IEEE Access, 2022

A Skeleton-aware Graph Convolutional Network for Human-Object Interaction Detection.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Pose-Based Tremor Classification for Parkinson's Disease Diagnosis from Video.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2022, 2022

Cerebral Palsy Prediction with Frequency Attention Informed Graph Convolutional Networks.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

A Feasibility Study on Image Inpainting for Non-cleft Lip Generation from Patients with Cleft Lip.
Proceedings of the IEEE-EMBS International Conference on Biomedical and Health Informatics, 2022

2021
Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling.
IEEE Trans. Vis. Comput. Graph., 2021

A Multitier Deep Learning Model for Arrhythmia Detection.
IEEE Trans. Instrum. Meas., 2021

LMZMPM: Local Modified Zernike Moment Per-Unit Mass for Robust Human Face Recognition.
IEEE Trans. Inf. Forensics Secur., 2021

A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction.
IEEE Trans. Circuits Syst. Video Technol., 2021

Emotion Transfer for 3D Hand and Full Body Motion Using StarGAN.
Comput., 2021

Identification of Abnormal Movements in Infants: A Deep Neural Network for Body Part-Based Prediction of Cerebral Palsy.
IEEE Access, 2021

A Review of Crime Scene Investigations Through Augmented Reality.
Proceedings of the Science and Technologies for Smart Cities, 2021

Intelligent Classification of Different Types of Plastics using Deep Transfer Learning.
Proceedings of the 2nd International Conference on Robotics, 2021

Human-centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO.
Proceedings of the 2nd IEEE International Conference on Human-Machine Systems, 2021

Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021

Towards Explainable Abnormal Infant Movements Identification: A Body-part Based Prediction and Visualisation Framework.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021

2020
Interaction-Based Human Activity Comparison.
IEEE Trans. Vis. Comput. Graph., 2020

3D Object Reconstruction from Imperfect Depth Data Using Extended YOLOv3 Network.
Sensors, 2020

High-speed multi-person pose estimation with deep feature transfer.
Comput. Vis. Image Underst., 2020

Foreword to special section on motion, interactions and games.
Comput. Graph., 2020

Unifying Person and Vehicle Re-Identification.
IEEE Access, 2020

Abnormal Infant Movements Classification With Deep Learning on Pose-Based Features.
IEEE Access, 2020

Emotion Transfer for 3D Hand Motion using StarGAN.
Proceedings of the Computer Graphics & Visual Computing, 2020

Makeup Style Transfer on Low-quality Images with Weighted Multi-scale Attention.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations.
IEEE Trans. Vis. Comput. Graph., 2019

A generic framework for editing and synthesizing multimodal data with relative emotion strength.
Comput. Animat. Virtual Worlds, 2019

A Hybrid metaheuristic Navigation Algorithm for robot Path rolling Planning in an unknown Environment.
Mechatron. Syst. Control., 2019

Illumination-Aware Multi-Task GANs for Foreground Segmentation.
IEEE Access, 2019

Illumination-Based Data Augmentation for Robust Background Subtraction.
Proceedings of the 13th International Conference on Software, 2019

Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN.
Proceedings of the Motion, Interaction and Games, 2019

3D Car Shape Reconstruction from a Single Sketch Image.
Proceedings of the Motion, Interaction and Games, 2019

Emotion Transfer for Hand Animation.
Proceedings of the Motion, Interaction and Games, 2019

An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training.
Proceedings of the Motion, Interaction and Games, 2019

Establishing Pose Based Features Using Histograms for the Detection of Abnormal Infant Movements.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Data-Driven Crowd Motion Control With Multi-Touch Gestures.
Comput. Graph. Forum, 2018

Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control.
Proceedings of the 12th International Conference on Software, 2018

NETIVAR: NETwork Information Visualization based on Augmented Reality.
Proceedings of the 12th International Conference on Software, 2018

2017
Posture-based and action-based graphs for boxing skill visualization.
Comput. Graph., 2017

Unsupervised abnormal behaviour detection with overhead crowd video.
Proceedings of the 11th International Conference on Software, 2017

2016
Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments.
Comput. Vis. Image Underst., 2016

SkillVis: a visualization tool for boxing skill assessment.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
An Energy-Driven Motion Planning Method for Two Distant Postures.
IEEE Trans. Vis. Comput. Graph., 2015

Modeling spatial relations of human body parts for indexing and retrieving close character interactions.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Natural preparation behavior synthesis.
Comput. Animat. Virtual Worlds, 2014

A multi-resolution approach for adapting close character interaction.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Interactive partner control in close interactions for real-time applications.
ACM Trans. Multim. Comput. Commun. Appl., 2013

Real-Time Posture Reconstruction for Microsoft Kinect.
IEEE Trans. Cybern., 2013

Topology Aware Data-Driven Inverse Kinematics.
Comput. Graph. Forum, 2013

Motion adaptation for humanoid robots in constrained environments.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

2012
Real-time physical modelling of character movements with microsoft kinect.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2011
A finite state machine based on topology coordinates for wrestling games.
Comput. Animat. Virtual Worlds, 2011

2010
Spatial relationship preserving character motion adaptation.
ACM Trans. Graph., 2010

Controlling humanoid robots in topology coordinates.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

2009
Indexing and Retrieving Motions of Characters in Close Contact.
IEEE Trans. Vis. Comput. Graph., 2009

Character Motion Synthesis by Topology Coordinates.
Comput. Graph. Forum, 2009

Real-Time Character Control for Wrestling Games.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
Simulating Interactions of Characters.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Planning tangling motions for humanoids.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

2005
Animating reactive motion using momentum-based inverse kinematics.
Comput. Animat. Virtual Worlds, 2005

Computing inverse kinematics with linear programming.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005


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