Howard Leung

Orcid: 0000-0002-2633-2965

According to our database1, Howard Leung authored at least 80 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
M-Denoiser: Unsupervised image denoising for real-world optical and electron microscopy data.
Comput. Biol. Medicine, September, 2023

Focalized contrastive view-invariant learning for self-supervised skeleton-based action recognition.
Neurocomputing, June, 2023

Video2mesh: 3D human pose and shape recovery by a temporal convolutional transformer network.
IET Comput. Vis., June, 2023

2022
MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views.
Comput. Graph. Forum, December, 2022

A Two-stream Convolutional Network for Musculoskeletal and Neurological Disorders Prediction.
J. Medical Syst., 2022

GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction.
Comput. Graph., 2022

NoiseFlow: Learning Optical Flow from Low SNR Cryo-EM Movie.
Proceedings of the 26th International Conference on Pattern Recognition, 2022

2021
A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction.
IEEE Trans. Circuits Syst. Video Technol., 2021

Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021

2020
Centrality Graph Convolutional Networks for Skeleton-based Action Recognition.
CoRR, 2020

Hierarchical Visual-aware Minimax Ranking Based on Co-purchase Data for Personalized Recommendation.
Proceedings of the WWW '20: The Web Conference 2020, Taipei, Taiwan, April 20-24, 2020, 2020

A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Adversarial Refinement Network for Human Motion Prediction.
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020

2019
Self-feeding frequency estimation and eating action recognition from skeletal representation using Kinect.
World Wide Web, 2019

Retrieval of spatial-temporal motion topics from 3D skeleton data.
Vis. Comput., 2019

Action recognition from depth sequence using depth motion maps-based local ternary patterns and CNN.
Multim. Tools Appl., 2019

Multi-view depth-based pairwise feature learning for person-person interaction recognition.
Multim. Tools Appl., 2019

2018
CCESK: A Chinese Character Educational System Based on Kinect.
IEEE Trans. Learn. Technol., 2018

High-quality compatible triangulations and their application in interactive animation.
Comput. Graph., 2018

2017
Graph-based approach for 3D human skeletal action recognition.
Pattern Recognit. Lett., 2017

Martial Arts, Dancing and Sports dataset: A challenging stereo and multi-view dataset for 3D human pose estimation.
Image Vis. Comput., 2017

2016
Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models.
IEEE Trans. Vis. Comput. Graph., 2016

Multiview Skeletal Interaction Recognition Using Active Joint Interaction Graph.
IEEE Trans. Multim., 2016

Graph-based representation learning for automatic human motion segmentation.
Multim. Tools Appl., 2016

Social Media for Ubiquitous Learning and Adaptive Tutoring [Guest editors' introduction].
IEEE Multim., 2016

3D human motion retrieval using graph kernels based on adaptive graph construction.
Comput. Graph., 2016

An interactive human morphing system with self-occlusion enhancement.
Proceedings of the 9th International Conference on Motion in Games, 2016

Human action recognition via skeletal and depth based feature fusion.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
EEG Activity During Movement Planning Encodes Upcoming Peak Speed and Acceleration and Improves the Accuracy in Predicting Hand Kinematics.
IEEE J. Biomed. Health Informatics, 2015

Using a tablet-based composition marking recording system to conduct think-aloud for composition rating research.
Res. Pract. Technol. Enhanc. Learn., 2015

High quality compatible triangulations for 2D shape morphing.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Strategies in Designing a Media Computing Course to Provide a Discovery-Enriched Curriculum to Students with Diverse Technical Background.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015

Sequential-Global Learning Style Detection Based on Users' Navigation Patterns in the Prerequisite Structure.
Proceedings of the Hybrid Learning: Innovation in Educational Practices, 2015

2014
Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval.
Vis. Comput., 2014

Human motion variation synthesis with multivariate Gaussian processes.
Comput. Animat. Virtual Worlds, 2014

Posture reconstruction using Kinect with a probabilistic model.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Alpha and beta band power changes predict reaction time and endpoint error during planning reaching movements.
Proceedings of the 7th International Conference on Biomedical Engineering and Informatics, 2014

2013
Interactive partner control in close interactions for real-time applications.
ACM Trans. Multim. Comput. Commun. Appl., 2013

Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships.
Comput. Graph. Forum, 2013

Generating a two-phase lesson for guiding beginners to learn basic dance movements.
Comput. Educ., 2013

Igniting Students' Passion for Knowledge by Incorporating a Discovery Enriched Curriculum.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

An online BCI game based on the decoding of users' attention to color stimulus.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013

Human Motion Retrieval Based on Sparse Coding and Touchless Interactions.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Automatic Dance Lesson Generation.
IEEE Trans. Learn. Technol., 2012

Retrieval of logically relevant 3D human motions by Adaptive Feature Selection with Graded Relevance Feedback.
Pattern Recognit. Lett., 2012

Interaction Retrieval by Spacetime Proximity Graphs.
Comput. Graph. Forum, 2012

Generalized Model-Based Human Motion Recognition with Body Partition Index Maps.
Comput. Graph. Forum, 2012

2011
A Virtual Reality Dance Training System Using Motion Capture Technology.
IEEE Trans. Learn. Technol., 2011

Real-time mocap dance recognition for an interactive dancing game.
Comput. Animat. Virtual Worlds, 2011

Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

2010
Automatic Online Educational Game Content Creation by Identifying Similar Chinese Characters with Radical Extraction and Graph Matching Algorithms.
Int. J. Distance Educ. Technol., 2010

Automated Recognition of Sequential Patterns in Captured Motion Streams.
Proceedings of the Web-Age Information Management, 11th International Conference, 2010

Evaluating Human Motion Complexity Based on Un-Correlation and Non-smoothness.
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010

Automatically Constructing a Compact Concept Map of Dance Motion with Motion Captured Data.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Recognizing Dance Motions with Segmental SVD.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Combining Temporal and Frequency based Prediction for EEG Signals.
Proceedings of the BIOSIGNALS 2010, 2010

2009
A Chinese Handwriting Education System with Automatic Error Detection.
J. Softw., 2009

ACM 2009 workshop on ambient media computing (AMC'09) overview.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters.
Proceedings of the Advances in Web Based Learning, 2009

2008
In the name of art.
IEEE Signal Process. Mag., 2008

Emulating human perception of motion similarity.
Comput. Animat. Virtual Worlds, 2008

Model-based analysis of Chinese calligraphy images.
Comput. Vis. Image Underst., 2008

Automated Chinese Handwriting Error Detection Using Attributed Relational Graph Matching.
Proceedings of the Advances in Web Based Learning, 2008

Finding repetitive patterns in 3D human motion captured data.
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008

2007
Stroke Correspondence Based on Graph Matching for Detecting Stroke Production Errors in Chinese Character Handwriting.
Proceedings of the Advances in Multimedia Information Processing, 2007

Automatic Panel Extraction of Color Comic Images.
Proceedings of the Advances in Multimedia Information Processing, 2007

Immersive performance training tools using motion capture technology.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

An Assessment Tool for Judging the Overall Appearance of Chinese Handwriting Based on Opinions from Occupational Therapists.
Proceedings of the Advances in Web Based Learning, 2007

2006
Protein Subcellular Localization Based on Psi-blast and Machine Learning.
J. Bioinform. Comput. Biol., 2006

Web-Based Handwriting Education with Animated Virtual Teacher.
Int. J. Distance Educ. Technol., 2006

A Web-Based Chinese Handwriting Education System with Automatic Feedback and Analysis.
Proceedings of the Advances in Web Based Learning, 2006

e-Learning Martial Arts.
Proceedings of the Advances in Web Based Learning, 2006

Brush Writing Style Classification from Individual Chinese Characters.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

Fitting Ellipses to a Region with Application in Calligraphic Stroke Reconstruction.
Proceedings of the International Conference on Image Processing, 2006

Reconstructing the Correct Writing Sequence from a Set of Chinese Character Strokes.
Proceedings of the Computer Processing of Oriental Languages. Beyond the Orient: The Research Challenges Ahead, 2006

Teaching Chinese Handwriting by Automatic Feedback and Analysis for Incorrect Stroke Sequence and Stroke Production Errors.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
Simulating pathological gait using the enhanced linear inverted pendulum model.
IEEE Trans. Biomed. Eng., 2005

A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
Animating reactive motions for biped locomotion.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Analysis of traditional Chinese seals and synthesis of personalized seals.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004


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