James M. Ritchie

According to our database1, James M. Ritchie
  • authored at least 29 papers between 2004 and 2017.
  • has a "Dijkstra number"2 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
FreezeOut: Accelerate Training by Progressively Freezing Layers.
CoRR, 2017

2016
Neural Photo Editing with Introspective Adversarial Networks.
CoRR, 2016

Generative and Discriminative Voxel Modeling with Convolutional Neural Networks.
CoRR, 2016

The evaluation of a novel haptic-enabled virtual reality approach for computer-aided cephalometry.
Computer Methods and Programs in Biomedicine, 2016

2015
The application of ubiquitous multimodal synchronous data capture in CAD.
Computer-Aided Design, 2015

2014
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertainment Computing, 2014

A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities.
Computer-Aided Design, 2014

To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
The development of an integrated haptic VR machining environment for the automatic generation of process plans.
Computers in Industry, 2013

Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements.
Computer-Aided Design, 2013

Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Automated generation of engineering rationale, knowledge and intent representations during the product life cycle.
Virtual Reality, 2012

Editorial.
Virtual Reality, 2012

Exploring the Application of Computer Game Theory to Automated Assembly.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Temporal Synchronisation of Data Logging in Racing Gameplay.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Game Interactivity in CAD as Productive Systems.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
Editorial.
Virtual Reality, 2011

2009
Automated design process modelling and analysis using immersive virtual reality.
Computer-Aided Design, 2009

2008
Octree-Based Production of Near Net Shape Components.
IEEE Trans. Automation Science and Engineering, 2008

Information Hiding through Variance of the Parametric Orientation Underlying a B-rep Face.
Proceedings of the Information Hiding, 10th International Workshop, 2008

2007
Cable harness design, assembly and installation planning using immersive virtual reality.
Virtual Reality, 2007

Special issue editorial.
Virtual Reality, 2007

Factors affecting user performance in haptic assembly.
Virtual Reality, 2007

System design and user evaluation of Co-Star: An immersive stereoscopic system for cable harness design.
Computer-Aided Design, 2007

2006
Algorithms for the physical rendering and assembly of octree models.
Computer-Aided Design, 2006

2005
Edge-Based Identification of DP-Features on Free-Form Solids.
IEEE Trans. Pattern Anal. Mach. Intell., 2005

2004
Decomposition of Complex Models for Manufacture.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004


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