James T. Klosowski

According to our database1, James T. Klosowski authored at least 28 papers between 1996 and 2022.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
ACM SIGSPATIAL GISCUP 2022 Workshop Report: Extracting Building Footprints from LiDAR Point Clouds Seattle, Washington, USA, November 1, 2022.
ACM SIGSPATIAL Special, November, 2022

Playable ray tracing for real-time exploration of radio propagation in wireless networks.
Proceedings of the 30th International Conference on Advances in Geographic Information Systems, 2022

2018
TopKube: A Rank-Aware Data Cube for Real-Time Exploration of Spatiotemporal Data.
IEEE Trans. Vis. Comput. Graph., 2018

Interpretable Graph-Based Semi-Supervised Learning via Flows.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2013
Nanocubes for Real-Time Exploration of Spatiotemporal Datasets.
IEEE Trans. Vis. Comput. Graph., 2013

Vector Field <i>k</i>-Means: Clustering Trajectories by Fitting Multiple Vector Fields.
Comput. Graph. Forum, 2013

Guided image upsampling using bitmap tracing.
Proceedings of the IEEE International Conference on Image Processing, 2013

2012
Vector Field k-Means: Clustering Trajectories by Fitting Multiple Vector Fields
CoRR, 2012

2011
Real-time image deconvolution on the GPU.
Proceedings of the Conference on Parallel Processing for Imaging Applications 2011, 2011

2007
SPVN: a new application framework for interactive visualization of large datasets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
The Challenges of Commodity-Based Visualization Clusters.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2003
Out-of-core sort-first parallel rendering for cluster-based tiled displays.
Parallel Comput., 2003

Scalable visualization using a network-attached video framebuffer.
Comput. Graph., 2003

Visibility-Based Prefetching for Interactive Out-Of-Core Rendering.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

2002
Chromium: a stream-processing framework for interactive rendering on clusters.
ACM Trans. Graph., 2002

Deep View: High-Resolution Reality.
IEEE Computer Graphics and Applications, 2002

2001
Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm.
IEEE Trans. Vis. Comput. Graph., 2001

2000
Corrections to 'The Prioritized-Layered Projection Algorithm for Visible Set Estimation'.
IEEE Trans. Vis. Comput. Graph., 2000

The Prioritized-Layered Projection Algorithm for Visible Set Estimation.
IEEE Trans. Vis. Comput. Graph., 2000

Directional Discretized Occluders for Accelerated Occlusion Culling.
Comput. Graph. Forum, 2000

Simplification of surface annotations.
Proceedings of the 11th IEEE Visualization Conference, 2000

Interactive 3D Rendering and Visualization in Networked Environments.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids.
Comput. Graph. Forum, 1999

Rendering on a Budget: A Framework for Time-Critical Rendering.
Proceedings of the 10th IEEE Visualization Conference, 1999

Tutorial 9 - Visibility.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs.
IEEE Trans. Vis. Comput. Graph., 1998

1996
Real-time collision detection for motion simulation within complex environments.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Collision Detection for Fly-Throughs in Virtual Environments.
Proceedings of the Twelfth Annual Symposium on Computational Geometry, 1996


  Loading...