Ren Ng

According to our database1, Ren Ng authored at least 34 papers between 2002 and 2022.

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Bibliography

2022
NeRF: representing scenes as neural radiance fields for view synthesis.
Commun. ACM, 2022

Gravitationally Lensed Black Hole Emission Tomography.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
PlenOctrees for Real-time Rendering of Neural Radiance Fields.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

R-SLAM: Optimizing Eye Tracking from Rolling Shutter Video of the Retina.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Learned Initializations for Optimizing Coordinate-Based Neural Representations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Portrait shadow manipulation.
ACM Trans. Graph., 2020

High resolution étendue expansion for holographic displays.
ACM Trans. Graph., 2020

Miniscope3D: optimized single-shot miniature 3D fluorescence microscopy.
CoRR, 2020

Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

StegaStamp: Invisible Hyperlinks in Physical Photographs.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Synthetic defocus and look-ahead autofocus for casual videography.
ACM Trans. Graph., 2019

Local light field fusion: practical view synthesis with prescriptive sampling guidelines.
ACM Trans. Graph., 2019

Video from Stills: Lensless Imaging with Rolling Shutter.
Proceedings of the IEEE International Conference on Computational Photography, 2019

Zoom to Learn, Learn to Zoom.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Pushing the Boundaries of View Extrapolation With Multiplane Images.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Single Image Reflection Separation With Perceptual Losses.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Aperture Supervision for Monocular Depth Estimation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Burst Denoising With Kernel Prediction Networks.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Chromablur: rendering chromatic eye aberration improves accommodation and realism.
ACM Trans. Graph., 2017

DiffuserCam: Lensless Single-exposure 3D Imaging.
CoRR, 2017

Varifocal virtuality: a novel optical layout for near-eye display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Learning to Synthesize a 4D RGBD Light Field from a Single Image.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Light Field Blind Motion Deblurring.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
Single-shot diffuser-encoded light field imaging.
Proceedings of the 2016 IEEE International Conference on Computational Photography, 2016

2015
Oriented Light-Field Windows for Scene Flow.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

2007
4D compression and relighting with high-resolution light transport matrices.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2006
Digital light field photography.
PhD thesis, 2006

Light field microscopy.
ACM Trans. Graph., 2006

Efficient Wavelet Rotation for Environment Map Rendering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Fourier slice photography.
ACM Trans. Graph., 2005

2004
Triple product wavelet integrals for all-frequency relighting.
ACM Trans. Graph., 2004

2003
All-frequency shadows using non-linear wavelet lighting approximation.
ACM Trans. Graph., 2003

2002
Chromium: a stream-processing framework for interactive rendering on clusters.
ACM Trans. Graph., 2002

Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002


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