Vlastimil Havran

Orcid: 0000-0002-3329-8814

According to our database1, Vlastimil Havran authored at least 66 papers between 1997 and 2021.

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Bibliography

2021
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU.
Comput. Graph. Forum, 2021

2019
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging.
Comput. Graph. Forum, 2019

Optimal Deterministic Mixture Sampling.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
Multiple importance sampling characterization by weighted mean invariance.
Vis. Comput., 2018

Multiple importance sampling revisited: breaking the bounds.
EURASIP J. Adv. Signal Process., 2018

On the Advancement of BTF Measurement on Site.
Proceedings of the MAM@EGSR 2018: Eurographics Workshop on Material Appearance Modeling, 2018

2017
Adaptive multiple importance sampling for general functions.
Vis. Comput., 2017

Lightdrum - Portable Light Stage for Accurate BTF Measurement on Site.
Sensors, 2017

Lightdrum: surface reflectance measurement on site.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Extended Morton codes for high performance bounding volume hierarchy construction.
Proceedings of High Performance Graphics, 2017

2016
Parallel On-Demand Hierarchy Construction on Contemporary GPUs.
IEEE Trans. Vis. Comput. Graph., 2016

Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing.
Comput. Graph. Forum, 2016

Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling.
Comput. Graph. Forum, 2016

Perceptually Motivated BRDF Comparison using Single Image.
Comput. Graph. Forum, 2016

Practical Experiences with Using Autocollimator for Surface Reflectance Measurement.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

Gaze Analysis of BRDF Distortions.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2015
Register Efficient Dynamic Memory Allocator for GPUs.
Comput. Graph. Forum, 2015

Light Chisel: 6DOF Pen Tracking.
Comput. Graph. Forum, 2015

Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL.
Comput. Graph., 2015

Incremental BVH construction for ray tracing.
Comput. Graph., 2015

Surface reflectance characterization by statistical tools.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Geometric Accuracy Analysis of Stationary BTF Gonioreflectometers.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015

2014
Optimal combination of techniques in multiple importance sampling.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Bounding volume hierarchies versus kd-trees on contemporary many-core architectures.
Proceedings of the Spring Conference on Computer Graphics, 2014

Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Statistical Characterization of Surface Reflectance.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2014

Register Efficient Memory Allocator for GPUs.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Multiple Live Video Environment Map Sampling.
J. WSCG, 2013

Massively Parallel Hierarchical Scene Processing with Applications in Rendering.
Comput. Graph. Forum, 2013

Fast Insertion-Based Optimization of Bounding Volume Hierarchies.
Comput. Graph. Forum, 2013

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps.
Comput. Graph. Forum, 2013

BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
Visibility driven BVH build up algorithm for ray tracing.
Comput. Graph., 2012

2011
Review: Kd-tree Traversal Algorithms for Ray Tracing.
Comput. Graph. Forum, 2011

Efficient stack-less BVH traversal for ray tracing.
Proceedings of the Spring Conference on Computer Graphics, 2011

2010
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization.
Comput. Graph. Forum, 2010

Path Regeneration for Interactive Path Tracing.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Adaptive global visibility sampling.
ACM Trans. Graph., 2009

RDH: ray distribution heuristics for construction of spatial data structures.
Proceedings of the Spring Conference on Computer Graphics, 2009

2007
Global Illumination using Photon Ray Splatting.
Comput. Graph. Forum, 2007

Ray tracing with sparse boxes.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

About the relation between spatial subdivisions and object hierarchies used in ray tracing.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

2006
Efficient Sorting and Searching in Rendering Algorithms.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Fast Final Gathering via Reverse Photon Mapping.
Comput. Graph. Forum, 2005

Importance sampling for video environment maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

On cross-validation and resampling of BRDF data measurements.
Proceedings of the Spring Conference on Computer Graphics, 2005

Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces.
Proceedings of the Spring Conference on Computer Graphics, 2005

Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Ray Maps for Global Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2004
Ray maps for global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Exploiting temporal coherence in global illumination.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Effective Use of Procedural Shaders in Animated Scenes.
Proceedings of the Computational Science, 2004

2003
On comparing ray shooting algorithms.
Comput. Graph., 2003

Exploiting temporal coherence in ray casted walkthroughs.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

An Efficient Spatio-Temporal Architecture for Animation Rendering.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Goniometric Diagram Mapping for Hemisphere.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
On Improving Kd Tree for Ray Shooting.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

On the efficiency of ray-shooting acceleration schemes.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

2001
Exploiting coherence in hierarchical visibility algorithms.
Comput. Animat. Virtual Worlds, 2001

Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

2000
LCTS: Ray Shooting using Longest Common Traversal Sequences.
Comput. Graph. Forum, 2000

VIS-RT: A Visualization System for RT Spatial Data Structures.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1999
Analysis of Cache Sensitive Representation for Binary Space Partitioning Trees.
Informatica (Slovenia), 1999

Tutorial 9 - Visibility.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Hierarchical Visibility Culling with Occlusion Trees.
Proceedings of the Computer Graphics International Conference, 1998

1997
Fast Robust BSP Tree Traversal Algorithm for Ray Tracing.
J. Graphics, GPU, & Game Tools, 1997


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