Gaël Guennebaud

Orcid: 0000-0002-2759-4908

According to our database1, Gaël Guennebaud authored at least 45 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Depth from Focus using Windowed Linear Least Squares Regressions.
Vis. Comput., February, 2024

2023
One-to-Many Spectral Upsampling of Reflectances and Transmittances.
Comput. Graph. Forum, July, 2023

Assessing VoD Pressure on Network Power Consumption.
Proceedings of the International Conference on ICT for Sustainability, 2023

2021
A time-independent deformer for elastic contacts.
ACM Trans. Graph., 2021

3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence.
Proceedings of the GCH 2021, 2021

2020
A Time-independent Deformer for Elastic-rigid Contacts.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2018
Instant transport maps on 2D grids.
ACM Trans. Graph., 2018

A View-Dependent Metric for Patch-Based LOD Generation 8 Selection.
Proc. ACM Comput. Graph. Interact. Tech., 2018

2017
A Survey of Surface Reconstruction from Point Clouds.
Comput. Graph. Forum, 2017

2016
Multi-scale rendering of scratched materials using a structured SV-BRDF model.
ACM Trans. Graph., 2016

Multi-Resolution Meshes for Feature-Aware Hardware Tessellation.
Comput. Graph. Forum, 2016

Topology-aware neighborhoods for point-based simulation and reconstruction.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Local Shape Editing at the Compositing Stage.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2015
Exact, robust, and efficient regularized Booleans on general 3D meshes.
Comput. Math. Appl., 2015

Parabolic-cylindrical moving least squares surfaces.
Comput. Graph., 2015

Dynamic on-mesh procedural generation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Robust iso-surface tracking for interactive character skinning.
ACM Trans. Graph., 2014

Optimizing BRDF orientations for the manipulation of anisotropic highlights.
Comput. Graph. Forum, 2014

Adaptive multi-scale analysis for point-based surface editing.
Comput. Graph. Forum, 2014

Dynamic on-mesh procedural generation control.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

An Introduction to Optimization Techniques in Computer Graphics.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

Non-Oriented MLS Gradient Fields.
Comput. Graph. Forum, 2013

Adequate inner bound for geometric modeling with compact field functions.
Comput. Graph., 2013

Screen-space curvature for production-quality rendering and compositing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
A vectorial solver for free-form vector gradients.
ACM Trans. Graph., 2012

Growing Least Squares for the Analysis of Manifolds in Scale-Space.
Comput. Graph. Forum, 2012

Surface Relief Analysis for Illustrative Shading.
Comput. Graph. Forum, 2012

2011
Predicted Virtual Soft Shadow Maps with High Quality Filtering.
Comput. Graph. Forum, 2011

2010
Least Squares Subdivision Surfaces.
Comput. Graph. Forum, 2010

2009
Packet-based Hierarchal Soft Shadow Mapping.
Comput. Graph. Forum, 2009

Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression.
Comput. Graph. Forum, 2009

Soft Textured Shadow Volume.
Comput. Graph. Forum, 2009

2008
Volume MLS Ray Casting.
IEEE Trans. Vis. Comput. Graph., 2008

Dynamic Sampling and Rendering of Algebraic Point Set Surfaces.
Comput. Graph. Forum, 2008

A Hardware Processing Unit for Point Sets.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
Algebraic point set surfaces.
ACM Trans. Graph., 2007

High-Quality Adaptive Soft Shadow Mapping.
Comput. Graph. Forum, 2007

2006
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Real-time Soft Shadow Mapping by Backprojection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry.
Comput. Graph. Forum, 2005

2004
Deferred Splatting.
Comput. Graph. Forum, 2004

Dynamic surfel set refinement for high-quality rendering.
Comput. Graph., 2004

Real-Time Point Cloud Refinement.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

2003
Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003


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