Jean-Marc Vézien

According to our database1, Jean-Marc Vézien authored at least 14 papers between 1991 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
3D reconstruction with a markerless tracking method of flexible and modular molecular physical models: towards tangible interfaces.
JVRB, 2017

2011
A carom billiard to understand special relativity.
Proceedings of the IEEE Virtual Reality Conference, 2011

Novative Rendering and Physics Engines to Apprehend Special Relativity.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models.
Computer-Aided Design, 2010

2009
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project.
Virtual Reality, 2009

2005
Integration of Geometric Elements, Euclidean Relations, and Motion Curves for Parametric Shape and Motion Estimation.
IEEE Trans. Pattern Anal. Mach. Intell., 2005

SACARI: An Immersive Remote Driving Interface for Autonomous Vehicles.
Proceedings of the Computational Science, 2005

Managing Deformable Objects in Cluster Rendering.
Proceedings of the Computational Science, 2005

Cluster-based solution for virtual and augmented reality applications.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2002
Motion Curves for Parametric Shape and Motion Estimation.
Proceedings of the Computer Vision, 2002

2000
Shape and Motion Estimation from Geometric Primitives in Video Streams.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2000), 2000

1996
Machine Vision Tools for CAGD.
IJPRAI, 1996

1993
Procedural CAD Models from Range Data.
Proceedings of the Towards World Class Manufacturing 1993, 1993

1991
Piecewise surface flattening for non-distorted texture mapping.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991


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