Patrick Bourdot

Orcid: 0000-0003-2247-1930

According to our database1, Patrick Bourdot authored at least 71 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
VR-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction.
CoRR, 2024

2023
Head-mounted augmented reality to support reassurance and social interaction for autistic children with severe learning disabilities.
Frontiers Virtual Real., March, 2023

2022
Selection of Expanded Data Points in Immersive Analytics.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Virtual Workspace Positioning Techniques during Teleportation for Co-located Collaboration in Virtual Reality using HMDs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Absence Agents: Mitigating Interruptions in Extended Reality Remote Collaboration.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Literature Review of User Studies in Extended Reality Applications for Archaeology.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Teaching with a companion: the case of gravity.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children with High Support Needs.
Proceedings of the Virtual Reality and Mixed Reality, 2022

2021
eXtended Reality for Autism Interventions: The importance of Mediation and Sensory-Based Approaches.
CoRR, 2021

In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Immersive Serious Games for Learning Physics Concepts: The Case of Density.
Proceedings of the Virtual Reality and Mixed Reality, 2021

Interactive Simulation for easy Decision-making in Fluid Dynamics.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2020
Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Effectiveness of Augmented Reality Guides for Blind Insertion Tasks.
Frontiers Virtual Real., 2020

Virtual Navigation considering User Workspace: Automatic and Manual Positioning before Teleportation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Interactive 3D fluid simulation: steering the simulation in progress using Lattice Boltzmann Method.
CoRR, 2019

Using asynchronous simulation approach for interactive simulation.
CoRR, 2019

Spatial Presence in Real and Remote Immersive Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Quick Estimation of Detection Thresholds for Redirected Walking with Method of Adjustment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Switch Techniques to Recover Spatial Consistency Between Virtual and Real World for Navigation with Teleportation.
Proceedings of the Virtual Reality and Augmented Reality, 2019

The Construction and Validation of the SP-IE Questionnaire: An Instrument for Measuring Spatial Presence in Immersive Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation.
Presence Teleoperators Virtual Environ., 2018

Semantics for an Integrative and Immersive Pipeline Combining Visualization and Analysis of Molecular Data.
J. Integr. Bioinform., 2018

ShapeGuide: Shape-Based 3D Interaction for Parameter Modification of Native CAD Data.
Frontiers Robotics AI, 2018

2017
3D reconstruction with a markerless tracking method of flexible and modular molecular physical models: towards tangible interfaces.
J. Virtual Real. Broadcast., 2017

A VR-CAD Data Model for Immersive Design - The cRea-VR Proof of Concept.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Refined experiment of the altered human joystick for user cohabitation in multi-stereocopic immersive CVEs.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

2015
BlenderVR: Open-source framework for interactive and immersive VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Perceptual Conflicts in a Multi-Stereoscopic Immersive Virtual Environment: Case Study on Face-to-Face Interaction through an Avatar.
Presence Teleoperators Virtual Environ., 2014

Non-visual identification, localization, and selection of entities of interest in a 3D environment.
J. Multimodal User Interfaces, 2014

A hardware and software architecture to deal with multimodal and collaborative interactions in multiuser virtual reality environments.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

Content-guided Navigation in Multimeric Molecular Complexes.
Proceedings of the BIOIMAGING 2014, 2014

2013
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Sensorimotor Feedback for Interactive Realism: Evaluation of a Haptic Driving Paradigm for a Forklift Simulator.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2011
Designing a reconfigurable multimodal and collaborative supervisor for Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference, 2011

A reconfigurable architecture for multimodal and collaborative interactions in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models.
Comput. Aided Des., 2010

Audio haptic feedbacks for an acquisition task in a multi-target context.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project.
Virtual Real., 2009

Multisensory VR interaction for protein-docking in the <i>CoRSAIRe</i> project.
Virtual Real., 2009

Docking de protéines en réalité virtuelle Une approche hybride et multimodale.
Tech. Sci. Informatiques, 2009

Survey on haptic rendering of data sets: Exploration of scalar and vector fields.
J. Virtual Real. Broadcast., 2009

Haptical exploration of an unsteady flow.
Proceedings of the World Haptics 2009, 2009

Potential field approach for haptic selection.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Force model for CAD selection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Case Study of Haptic Methods for Selection on CAD Models.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Haptically-Aided Extrusion for Object Edition in CAD.
Proceedings of the Haptics: Perception, 2008

A Flexible Method for Haptic Rendering of Isosurface from Volumetric Data.
Proceedings of the Haptics: Perception, 2008

Supervision of 3D Multimodal Rendering for Protein-protein Virtual Docking.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

A framework for building haptic interactions for teleoperation systems.
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008

Direct haptic rendering for large data sets with high gradients.
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008

User needs analysis to design a 3D multimodal protein-docking interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Supervision of Task-Oriented Multimodal Rendering for VR Applications.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

Experiments of Haptic Perception Techniques for Computational Fluid Dynamics.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2005
SACARI: An Immersive Remote Driving Interface for Autonomous Vehicles.
Proceedings of the Computational Science, 2005

Managing Deformable Objects in Cluster Rendering.
Proceedings of the Computational Science, 2005

Cluster-based solution for virtual and augmented reality applications.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

A VR platform for field-scale phenomena: an application to fire spread experiments.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Classification of radiological exams and organs by belief theory.
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005

2004
History based reactive objects for immersive CAD.
Proceedings of the Ninth ACM Symposium on Solid Modeling and Applications, 2004

2002
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

A framework to manage multimodal fusion of events for advanced interactions within Virtual Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

1999
Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virtual environments.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

Curve and Surface Models to Drive 3D Reconstruction Using Stereo and Shading.
Proceedings of the 2nd International Conference on 3D Digital Imaging and Modeling (3DIM '99), 1999

1997
Levels of detail & polygonal simplification.
XRDS, 1997

1995
Cooperation between Reactive 3D Objects and a Multimodal X Window Kernel for CAD.
Proceedings of the Multimodal Human-Computer Communication, 1995


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