Bob-Antoine Jerry Ménélas

Orcid: 0000-0001-9027-4352

Affiliations:
  • University of Quebec at Chicoutimi, Canada


According to our database1, Bob-Antoine Jerry Ménélas authored at least 48 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2024
From Surveys to TV Series: Study of the Role of Haptic in Social Interaction.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2022
Review of Navigation Assistive Tools and Technologies for the Visually Impaired.
Sensors, 2022

2021
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia.
Proceedings of the Serious Games - Joint International Conference, 2021

Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder.
Proceedings of the Serious Games - Joint International Conference, 2021

Criterion Validation of an Open-source Wearable Physiological Sensors Device.
Proceedings of the 9th International Conference on Sport Sciences Research and Technology Support, 2021

User Perceptions of Security and Privacy Risks with Contact Tracing Apps.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021

2020
Perception of a Haptic Stimulus Presented Under the Foot Under Workload.
Sensors, 2020

Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace.
Proceedings of the Serious Games - Joint International Conference, 2020

Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2018
Response Time to a Vibrotactile Stimulus Presented on the Foot at Rest and During Walking on Different Surfaces.
Sensors, 2018

Use of tactons to communicate a risk level through an enactive shoe.
J. Multimodal User Interfaces, 2018

Use of virtual reality technologies as an Action-Cue Exposure Therapy for truck drivers suffering from Post-Traumatic Stress Disorder.
Entertain. Comput., 2018

Reaction Time to Vibrotactile Messages on Different Types of Soil.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Impact of Auditory Distractions on Haptic Messages Presented Under the Foot.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Use of Haptics to Promote Learning Outcomes in Serious Games.
Multimodal Technol. Interact., 2017

A Text-Independent Speaker Authentication System for Mobile Devices.
Cryptogr., 2017

Towards the development of a serious game that targets psychological stressors of the workplace.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Optimized Limited Memory and Warping LCSS for Online Gesture Recognition or Overlearning?
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

A Driving Simulator Designed for the Care of Trucker Suffering from Post-Traumatic Stress Disorder.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone.
Comput. Games J., 2016

A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

2015
Risk of Falling Assessment on Different Types of Ground Using the Instrumented TUG.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

An efficient home-based risk of falling assessment test based on Smartphone and instrumented insole.
Proceedings of the 2015 IEEE International Symposium on Medical Measurements and Applications, 2015

Gamification of a Truck-Driving Simulator for the Care of People Suffering from Post-Traumatic Stress Disorder.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Non-visual identification, localization, and selection of entities of interest in a 3D environment.
J. Multimodal User Interfaces, 2014

Use of Ecological Gestures in Soccer Games Running on Mobile Devices.
Int. J. Serious Games, 2014

Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.
Proceedings of the Serious Games Development and Applications, 2014

2013
Use of Foot for Direct Interactions with Entities of a Virtual Environment Displayed on a Mobile Device.
Proceedings of the IEEE International Conference on Systems, 2013

Qualitative Risk of Falling Assessment Based on Gait Abnormalities.
Proceedings of the IEEE International Conference on Systems, 2013

Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline.
Proceedings of the Serious Games Development and Applications, 2013

A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?
Proceedings of the Serious Games Development and Applications, 2013

Towards a Real-time Error Detection within a Smart Home by Using Activity Recognition with a Shoe-mounted Accelerometer.
Proceedings of the 4th International Conference on Ambient Systems, 2013

Use of a 3DOF Accelerometer for Foot Tracking and Gesture Recognition in Mobile HCI.
Proceedings of the 4th International Conference on Ambient Systems, 2013

2012
Toward an augmented shoe for preventing falls related to physical conditions of the soil.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

A Serious Game for Training Balance Control over Different Types of Soil.
Proceedings of the Serious Games Development and Applications, 2012

Developing Serious Games Specifically Adapted to People Suffering from Alzheimer.
Proceedings of the Serious Games Development and Applications, 2012

Towards an automatic version of the Berg balance scale test through a serious game.
Proceedings of the Second ACM Workshop on Mobile Systems, 2012

Interactive analysis of cavity-flows in a virtual environment.
Proceedings of the Spring Conference on Computer Graphics, 2012

Design of a serious game for learning vibrotactile messages.
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012

2011
Haptic and gesture-based interactions for manipulating geological datasets.
Proceedings of the IEEE International Conference on Systems, 2011

2010
Rendus sensorimoteurs en environnements virtuels pour l'analyse de données scientifiques complexes.
PhD thesis, 2010

Audio haptic feedbacks for an acquisition task in a multi-target context.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project.
Virtual Real., 2009

Survey on haptic rendering of data sets: Exploration of scalar and vector fields.
J. Virtual Real. Broadcast., 2009

Haptical exploration of an unsteady flow.
Proceedings of the World Haptics 2009, 2009

2008
A Flexible Method for Haptic Rendering of Isosurface from Volumetric Data.
Proceedings of the Haptics: Perception, 2008

Direct haptic rendering for large data sets with high gradients.
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008


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