Hannah Solini

Orcid: 0000-0002-6572-5681

According to our database1, Hannah Solini authored at least 11 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Don't Forget Our Presence: Exploring VR for Older Adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023

Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022

It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Revisiting affordance perception in contemporary virtual reality.
Virtual Real., 2020

Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018


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