Jeroen Vanattenhoven

Orcid: 0000-0002-0587-5389

According to our database1, Jeroen Vanattenhoven authored at least 21 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2018
Synchronization for Secondary Screens and Social TV: User Experience Aspects.
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
Social experiences within the home using second screen TV applications.
Multim. Tools Appl., 2017

Mapping the health technology needs of congestive heart failure patients: user needs vs. feasibility.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

2016
Involving End-Users in Game Based Ideation: A Case Study in Hospital Logistics.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Contextual aspects of typical viewing situations: a new perspective for recommending television and video content.
Pers. Ubiquitous Comput., 2015

Designing TV Recommender Interfaces for Specific Viewing Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Broadcast, Video-on-Demand, and Other Ways to Watch Television Content: A Household Perspective.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Learning Lessons for Second Screen from Board Games.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

People, Context, and Devices: Defining the New Landscape of TV Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Playful Experiences and Game Concepts for Multi-screen Environments.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2013
Group Recommendation in an Hybrid Broadcast Broadband Television Context.
Proceedings of the Late-Breaking Results, 2013

Improving digital reading experiences with mood-based content selection.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Beyond the familiar?: exploring extreme input in brainstorms.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Interest based selection of user generated content for rich communication services.
J. Netw. Comput. Appl., 2010

QoE estimation of a location-based mobile game using on-body sensors and QoS-related data.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

Enriching audio-visual chat with conversation-based image retrieval and display.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Ensuring Trust, Privacy, and Etiquette in Web 2.0 Applications.
Computer, 2009

Co-creation and user-generated content-elderly people's user requirements.
Comput. Hum. Behav., 2009

Investigating the Use of the Experience Clip Method.
Proceedings of the User Centric Media - First International Conference, 2009

2006
CityInMyPocket: Digital Walking Guides.
Proceedings of the Digital Spectrum: Integrating Technology and Culture - Proceedings of the 10th International Conference on Electronic Publishing held in Bansko, 2006


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