Ursula Wolz

According to our database1, Ursula Wolz authored at least 59 papers between 1990 and 2020.

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Bibliography

2020
To Grade or Not To Grade.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Learning to Code in the Unity 3D Development Platform.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

It Seemed Like a Good Idea at the Time (Hindsight is 2020).
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Framework for Designing Contextualized Computing Curriculum.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Promoting Diversity in CS via Code as a Liberal Art.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Coding in the Liberal Arts through Natural Language Processing and Machine Learning.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Programming embroidery with turtlestitch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Code crafting with turtlestitch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Towards a More Inclusive Tech Culture: Promoting Professionalism in CS Classrooms and Labs.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Code Crafting Curriculum: A Textile Crafts Approach to Computer Science.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
Updating Introductory Computer Science with Creative Computation.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Code Crafters Curriculum: A Textile Crafts Approach To Computer Science (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Best Practices in Academia to Remedy Gender Bias in Tech.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2016
Creative Computation in High School.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Permeating Data Visualization in CS Courses (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Teaching Computing with Processing, the Bridge Between High School and College (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2014
Interdisciplinary computing in many forms.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
Interdisciplinary computing, successes and challenges (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
The role of interdisciplinary computing in higher education, research and industry.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
K-12 Computer Science education news.
ACM SIGCSE Bull., 2011

Computational Thinking and Expository Writing in the Middle School.
ACM Trans. Comput. Educ., 2011

Scratching the subject surface: infusing computing into K-12 curriculum.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

Cooperative expertise for multidisciplinary computing.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

Kinesthetic learning of computing via "off-beat" activities.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

2010
Computational thinking via interactive journalism in middle school.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010

Effective delivery of computing curriculum in middle school: challenges and solutions.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010

A Distributed Expertise Model for Teaching Computing Across Disciplines and Institutions.
Proceedings of the 2010 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2010

2009
Starting with scratch in CS 1.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Girls do like playing and creating games.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

2008
'scratch' your way to introductory cs.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

Problem solving in community: a necessary shift in cs pedagogy.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

2007
Teaching game design through cross-disciplinary content and individualized student deliverables.
J. Game Dev., 2007

An integrated approach to project management through classic CS III and video game development.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

2006
Collaborative learning via 3-D game development.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Digital gaming as a vehicle for learning.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

2004
r-MUSIC, A Collaborative Music DJ for Ad Hoc Networks.
Proceedings of the 4th International Conference on WEB Delivering of Music (WEDELMUSIC 2004), 2004

2003
Peer-to-Peer Policy Management System for Wearable Mobile Devices.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

2002
Rewrite cycles in CS courses: experience reports.
Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education, 2002

Server Independent Personalization for Effective Searching in the World Wide Web.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
Teaching design and project management with lego RCX robots.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

Collaboration vs plagiarism in computer science programming courses.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

Computing curricula 2001 how will it work for you?
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

A simple java package for GUI-like interactivity.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

AP CS goes OO.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

Client Side Personalization.
Proceedings of the Second DELOS Network of Excellence Workshop on Personalisation and Recommender Systems in Digital Libraries, 2001

2000
Recommendations for changes in advanced placement computer science (panel session).
Proceedings of the 31st SIGCSE Technical Symposium on Computer Science Education, 2000

1999
simpleIO: a Java package for novice interactive and graphics programming.
Proceedings of the 4th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1999

CS1 using Java language features gently.
Proceedings of the 4th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1999

1998
Possible futures for CS2 (panel).
Proceedings of the 29th SIGCSE Technical Symposium on Computer Science Education, 1998

Accommodating diversity of academic preparation in CS1 (panel).
Proceedings of the 29th SIGCSE Technical Symposium on Computer Science Education, 1998

1997
Computer-mediated communication in collaborative educational settings (report of the ITiCSE 1997 working group on CMC in collaborative educational settings).
Proceedings of the supplemental proceedings of the conference on Integrating technology into computer science education: working group reports and supplemental proceedings, 1997

Computer mediated communication in collaborative educational settings (panel).
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997

Multi-media integrated into CS 2: an interactive children's story as a unifying class project.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997

1996
Teaching introductory programming in the multi-media world.
Proceedings of the 1st Annual Conference on Integrating Technology into Computer Science Education, 1996

Use of laboratories in computer science education: guidelines for good practice: report of the working group on computing laboratories.
Proceedings of the 1st Annual Conference on Integrating Technology into Computer Science Education, 1996

1994
Integrating mathematics and programming into a three tiered model for computer science education.
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994

1993
Providing opportunistic enrichment in customized on-line assistance.
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993

1990
An Object Oriented Approach to Content Planning for Text Generation.
Proceedings of the Fifth International Workshop on Natural Language Generation, 1990


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