Jhe-Wei Lin

Orcid: 0000-0002-7922-6269

According to our database1, Jhe-Wei Lin authored at least 17 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Multi-channel word embeddings for sentiment analysis.
Soft Comput., 2022

Chinese story generation of sentence format control based on multi-channel word embedding and novel data format.
Soft Comput., 2022

2020
Chinese Story Generation Using Conditional Generative Adversarial Network.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020

2019
Chinese Story Generation with FastText Transformer Network.
Proceedings of the International Conference on Artificial Intelligence in Information and Communication, 2019

2016
UR-aware: Streaming videos over BitTorrent with balanced playback urgency and rareness distribution.
Peer-to-Peer Netw. Appl., 2016

Service availability of a peer with dynamic buffering for multiple description coded videos on multi-source streaming networks.
Multim. Tools Appl., 2016

Intuitive 3D flight gaming with tangible objects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

The hole type design of rotor for considering the dynamic stiffness of rotor-shaft assembly.
Proceedings of the 14th IEEE International Conference on Industrial Informatics, 2016

Outlier detection in the concept drifting environment.
Proceedings of the 2016 International Joint Conference on Neural Networks, 2016

2015
BackHand: Sensing Hand Gestures via Back of the Hand.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

User-Defined Game Input for Smart Glasses in Public Space.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

TranSection: Hand-Based Interaction for Playing a Game within a Virtual Reality Game.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
TuBeck: a novel peer-to-peer streaming system with Loopback-MDC for scalable H.264/AVC videos.
Multim. Tools Appl., 2014

A Blended Mobile Learning Environment for Museum Learning.
J. Educ. Technol. Soc., 2014

Streaming videos over BitTorrent by balancing playback continuity and distribution of piece rareness.
Proceedings of the 23rd International Conference on Computer Communication and Networks, 2014

2013
Service Availability for Various Forwarded Descriptions with Dynamic Buffering on Peer-to-Peer Streaming Networks.
Proceedings of the International Conference on Parallel and Distributed Computing, 2013


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