I-Chen Lin

Orcid: 0000-0001-9924-4723

According to our database1, I-Chen Lin authored at least 40 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Effectiveness of Implementing Modified Early Warning System and Rapid Response Team for General Ward Inpatients.
J. Medical Syst., December, 2024

2023
Generalizable person re-identification with part-based multi-scale network.
Multim. Tools Appl., October, 2023

Unpaired Translation of 3D Point Clouds with Multi-part Shape Representation.
Proc. ACM Comput. Graph. Interact. Tech., 2023

Efficient Video Matting on Human Video Clips for Real-Time Application.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

2022
Confidence-Based 6D Object Pose Estimation.
IEEE Trans. Multim., 2022

2021
iBuffet: An AIoT-Based Intelligent Calorie Management System for Eating Buffet Meals With Calorie Intake Control.
IEEE Trans. Consumer Electron., 2021

LipidSig: a web-based tool for lipidomic data analysis.
Nucleic Acids Res., 2021

Associating Real Objects with Virtual Models for VR Interaction.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

iBuffet: A Deep Learning-Based Intelligent Calories Management System for Eating Buffet Meals.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021

2019
Rapid 3D building modeling by sketching.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Efficient Recognition and 6D Pose Tracking of Markerless Objects with RGB-D and Motion Sensors on Mobile Devices.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Enhancing the Realism of Sketch and Painted Portraits With Adaptable Patches.
Comput. Graph. Forum, 2018

Improving Spatial Orientation in Immersive Environments.
Proceedings of the Symposium on Spatial User Interaction, 2018

3D Articulated Model Retrieval Using Depth Image Input.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018

Retrieving 3D Objects with Articulated Limbs by Depth Image Input.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Immersive VR environment for architectural design education.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

VR lighting design.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Intuitive 3D flight gaming with tangible objects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Augmented reality instruction for object assembly based on markerless tracking.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
SI-Cut: Structural Inconsistency Analysis for Image Foreground Extraction.
IEEE Trans. Vis. Comput. Graph., 2015

Interactive Visual Analysis for Vehicle Detector Data.
Comput. Graph. Forum, 2015

Real-time upper body pose estimation from depth images.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

2014
Human face aging with guided prediction and detail synthesis.
Multim. Tools Appl., 2014

Stereoscopic architectural image inpainting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Skeleton-driven surface deformation through lattices for real-time character animation.
Vis. Comput., 2013

Markerless 3D Hand Posture Estimation from Monocular Video by Two-Level Searching.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2011
Adaptive Motion Data Representation with Repeated Motion Analysis.
IEEE Trans. Vis. Comput. Graph., 2011

Multi-layered Expression Synthesis.
J. Inf. Sci. Eng., 2011

Lattice-Based Skinning and Deformation for Real-Time Skeleton-Driven Animation.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Image-based detail reconstruction of non-Lambertian surfaces.
Comput. Animat. Virtual Worlds, 2010

2007
Interactive and flexible motion transition.
Comput. Animat. Virtual Worlds, 2007

Feature-point driven 3D expression editing.
Proceedings of the GRAPP 2007, 2007

2005
Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video.
Vis. Comput., 2005

2004
Surface Detail Capturing for Realistic Facial Animation.
J. Comput. Sci. Technol., 2004

2002
Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips.
IEEE Computer Graphics and Applications, 2002

2001
Realistic 3D facial animation parameters from mirror-reflected multi-view video.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

Extraction of 3D facial motion parameters from mirror-reflected multi-view video for audio-visual synthesis.
Proceedings of the Auditory-Visual Speech Processing, 2001

2000
A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

1999
A Speech Driven Talking Head System Based on a Single Face Image.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

Speech Driven Facial Animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999


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