Jingwei Huang

Orcid: 0000-0003-0356-6002

Affiliations:
  • Huawei Technologies, Shenzhen, China
  • Stanford University, Department of Computer Science, Stanford, CA, USA (PhD 2020)
  • Tsinghua University, School of Software, Tsinghua National Laboratory for Information Science and Technology, Beijing, China


According to our database1, Jingwei Huang authored at least 35 papers between 2015 and 2024.

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Timeline

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Bibliography

2024
CN-RMA: Combined Network with Ray Marching Aggregation for 3D Indoors Object Detection from Multi-view Images.
CoRR, 2024

2023
ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling.
ACM Trans. Graph., August, 2023

SAI3D: Segment Any Instance in 3D Scenes.
CoRR, 2023

LocalPose: Object Pose Estimation with Local Geometry Guidance.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Regularized Primitive Graph Learning for Unified Vector Mapping.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

LeaF: Learning Frames for 4D Point Cloud Sequence Understanding.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Primitive Graph Learning for Unified Vector Mapping.
CoRR, 2022

MVLayoutNet: 3D Layout Reconstruction with Multi-view Panoramas.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Point Primitive Transformer for Long-Term 4D Point Cloud Video Understanding.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
EPP-MVSNet: Epipolar-assembling based Depth Prediction for Multi-view Stereo.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

PrimitiveNet: Primitive Instance Segmentation with Local Primitive Embedding under Adversarial Metric.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

DeepLM: Large-Scale Nonlinear Least Squares on Deep Learning Frameworks Using Stochastic Domain Decomposition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Surface texture processing.
PhD thesis, 2020

HoliCity: A City-Scale Data Platform for Learning Holistic 3D Structures.
CoRR, 2020

ShapeFlow: Learnable Deformations Among 3D Shapes.
CoRR, 2020

ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups.
CoRR, 2020

MeshODE: A Robust and Scalable Framework for Mesh Deformation.
CoRR, 2020

ShapeFlow: Learnable Deformation Flows Among 3D Shapes.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Deformation-Aware 3D Model Embedding and Retrieval.
Proceedings of the Computer Vision - ECCV 2020, 2020

Local Implicit Grid Representations for 3D Scenes.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Adversarial Texture Optimization From RGB-D Scans.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
NeurVPS: Neural Vanishing Point Scanning via Conic Convolution.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Convolutional Neural Networks on Non-uniform Geometrical Signals Using Euclidean Spectral Transformation.
Proceedings of the 7th International Conference on Learning Representations, 2019

Spherical CNNs on Unstructured Grids.
Proceedings of the 7th International Conference on Learning Representations, 2019

FrameNet: Learning Local Canonical Frames of 3D Surfaces From a Single RGB Image.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

TextureNet: Consistent Local Parametrizations for Learning From High-Resolution Signals on Meshes.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Real-Time Interactive Tree Animation.
IEEE Trans. Vis. Comput. Graph., 2018

Robust Watertight Manifold Surface Generation Method for ShapeNet Models.
CoRR, 2018

QuadriFlow: A Scalable and Robust Method for Quadrangulation.
Comput. Graph. Forum, 2018

2017
3Dlite: towards commodity 3D scanning for content creation.
ACM Trans. Graph., 2017

6-DOF VR videos with a single 360-camera.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Unsupervised texture transfer from images to model collections.
ACM Trans. Graph., 2016

2015
A Surface Approximation Method for Image and Video Correspondences.
IEEE Trans. Image Process., 2015

Automatic Thumbnail Generation Based on Visual Representativeness and Foreground Recognizability.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015


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