Thomas A. Funkhouser

Affiliations:
  • Princeton University, USA


According to our database1, Thomas A. Funkhouser authored at least 158 papers between 1992 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2018, "For research contributions in computer graphics".

Timeline

Legend:

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Online presence:

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Bibliography

2024
3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation.
CoRR, 2024

2023
TidyBot: personalized robot assistance with large language models.
Auton. Robots, December, 2023

Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing.
CoRR, 2023

Learning Object-Centric Neural Scattering Functions for Free-viewpoint Relighting and Scene Composition.
CoRR, 2023

Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

OpenScene: 3D Scene Understanding with Open Vocabularies.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Neural dual contouring.
ACM Trans. Graph., 2022

Learning Pneumatic Non-Prehensile Manipulation With a Mobile Blower.
IEEE Robotics Autom. Lett., 2022

Robotic pick-and-place of novel objects in clutter with multi-affordance grasping and cross-domain image matching.
Int. J. Robotics Res., 2022

Forecasting Actions and Characteristic 3D Poses.
CoRR, 2022

Polynomial Neural Fields for Subband Decomposition and Manipulation.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Urban Radiance Fields.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Forecasting Characteristic 3D Poses of Human Actions.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Revisiting 3D Object Detection From an Egocentric Perspective.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Spatial Intention Maps for Multi-Agent Mobile Manipulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Contrastive Multimodal Fusion with TupleInfoNCE.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Multiresolution Deep Implicit Functions for 3D Shape Representation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Complete & Label: A Domain Adaptation Approach to Semantic Segmentation of LiDAR Point Clouds.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

IBRNet: Learning Multi-View Image-Based Rendering.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Learning 3D Semantic Segmentation with only 2D Image Supervision.
Proceedings of the International Conference on 3D Vision, 2021

2020
TossingBot: Learning to Throw Arbitrary Objects With Residual Physics.
IEEE Trans. Robotics, 2020

Grasping in the Wild: Learning 6DoF Closed-Loop Grasping From Low-Cost Demonstrations.
IEEE Robotics Autom. Lett., 2020

P4Contrast: Contrastive Learning with Pairs of Point-Pixel Pairs for RGB-D Scene Understanding.
CoRR, 2020

Object-Centric Neural Scene Rendering.
CoRR, 2020

Multi-Frame to Single-Frame: Knowledge Distillation for 3D Object Detection.
CoRR, 2020

Spatial Action Maps for Mobile Manipulation.
Proceedings of the Robotics: Science and Systems XVI, 2020

Pillar-Based Object Detection for Autonomous Driving.
Proceedings of the Computer Vision - ECCV 2020, 2020

Virtual Multi-view Fusion for 3D Semantic Segmentation.
Proceedings of the Computer Vision - ECCV 2020, 2020

An LSTM Approach to Temporal 3D Object Detection in LiDAR Point Clouds.
Proceedings of the Computer Vision - ECCV 2020, 2020

DOPS: Learning to Detect 3D Objects and Predict Their 3D Shapes.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Local Implicit Grid Representations for 3D Scenes.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Adversarial Texture Optimization From RGB-D Scans.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Local Deep Implicit Functions for 3D Shape.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Learning to Infer Semantic Parameters for 3D Shape Editing.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Deep Structured Implicit Functions.
CoRR, 2019

Learning A Stroke-Based Representation for Fonts.
Comput. Graph. Forum, 2019

FrameNet: Learning Local Canonical Frames of 3D Surfaces From a Single RGB Image.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Rescan: Inductive Instance Segmentation for Indoor RGBD Scans.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Learning Shape Templates With Structured Implicit Functions.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Neural Illumination: Lighting Prediction for Indoor Environments.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

TextureNet: Consistent Local Parametrizations for Learning From High-Resolution Signals on Meshes.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Design, Representations, and Processing for Additive Manufacturing
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02596-9, 2018

Wall Painting Reconstruction Using a Genetic Algorithm.
ACM Journal on Computing and Cultural Heritage, 2018

Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning.
CoRR, 2018

Learning Synergies Between Pushing and Grasping with Self-Supervised Deep Reinforcement Learning.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

ActiveStereoNet: End-to-End Self-supervised Learning for Active Stereo Systems.
Proceedings of the Computer Vision - ECCV 2018, 2018

PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction.
Proceedings of the Computer Vision - ECCV 2018, 2018

Deep Depth Completion of a Single RGB-D Image.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddings.
Proceedings of the Computer Vision - ACCV 2018, 2018

Structure-Aware Shape Synthesis.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments.
CoRR, 2017

Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55.
CoRR, 2017

Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes.
CoRR, 2017

State of the Art in Methods and Representations for Fabrication-Aware Design.
Comput. Graph. Forum, 2017

Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Dilated Residual Networks.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Semantic Scene Completion from a Single Depth Image.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Fine-to-Coarse Global Registration of RGB-D Scans.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

ScanNet: Richly-Annotated 3D Reconstructions of Indoor Scenes.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Interactive 3D Modeling with a Generative Adversarial Network.
Proceedings of the 2017 International Conference on 3D Vision, 2017

Matterport3D: Learning from RGB-D Data in Indoor Environments.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Structured Global Registration of RGB-D Scans in Indoor Environments.
CoRR, 2016

2015
Style compatibility for 3D furniture models.
ACM Trans. Graph., 2015

ShapeNet: An Information-Rich 3D Model Repository.
CoRR, 2015

Composition-Aware Scene Optimization for Product Images.
Comput. Graph. Forum, 2015

Semantic alignment of LiDAR data at city scale.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Learning Hierarchical Semantic Segmentations of LIDAR Data.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
Shape2Pose: human-centric shape analysis.
ACM Trans. Graph., 2014

Cheaper by the dozen: group annotation of 3D data.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
Learning part-based templates from large collections of 3D shapes.
ACM Trans. Graph., 2013

Attribit: content creation with semantic attributes.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

2012
Simple formulas for quasiconformal plane deformations.
ACM Trans. Graph., 2012

Exploring collections of 3D models using fuzzy correspondences.
ACM Trans. Graph., 2012

Symmetry-guided texture synthesis and manipulation.
ACM Trans. Graph., 2012

Example-based synthesis of 3D object arrangements.
ACM Trans. Graph., 2012

Schelling points on 3D surface meshes.
ACM Trans. Graph., 2012

Analyzing and simulating fracture patterns of theran wall paintings.
ACM Journal on Computing and Cultural Heritage, 2012

Finding Surface Correspondences Using Symmetry Axis Curves.
Comput. Graph. Forum, 2012

Where do people draw lines?
Commun. ACM, 2012

2011
Blended intrinsic maps.
ACM Trans. Graph., 2011

Learning how to match fresco fragments.
ACM Journal on Computing and Cultural Heritage, 2011

Algorithms to automatically quantify the geometric similarity of anatomical surfaces
CoRR, 2011

Global Consistency in the Automatic Assembly of Fragmented Artefacts.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

2010
Multi-feature matching of fresco fragments.
ACM Trans. Graph., 2010

Biharmonic distance.
ACM Trans. Graph., 2010

Symmetry factored embedding and distance.
ACM Trans. Graph., 2010

Fuzzy Geodesics and Consistent Sparse Correspondences For: eformable Shapes.
Comput. Graph. Forum, 2010

Möbius Transformations For Global Intrinsic Symmetry Analysis.
Comput. Graph. Forum, 2010

Analyzing Fracture Patterns in TheranWall Paintings.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

2009
Möbius voting for surface correspondence.
ACM Trans. Graph., 2009

How well do line drawings depict shape?
ACM Trans. Graph., 2009

A benchmark for 3D mesh segmentation.
ACM Trans. Graph., 2009

Predicting Protein Ligand Binding Sites by Combining Evolutionary Sequence Conservation and 3D Structure.
PLoS Comput. Biol., 2009

Interior Distance Using Barycentric Coordinates.
Comput. Graph. Forum, 2009

Consistent segmentation of 3D models.
Comput. Graph., 2009

Symmetry-Aware Mesh Processing.
Proceedings of the Mathematics of Surfaces XIII, 2009

Min-cut based segmentation of point clouds.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

Shape-based recognition of 3D point clouds in urban environments.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

2008
Randomized cuts for 3D mesh analysis.
ACM Trans. Graph., 2008

Sketch-Based Search and Composition of 3D Models.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

2007
Distinctive regions of 3D surfaces.
ACM Trans. Graph., 2007

2006
A planar-reflective symmetry transform for 3D shapes.
ACM Trans. Graph., 2006

A statistical model for synthesis of detailed facial geometry.
ACM Trans. Graph., 2006

Editorial.
Comput. Graph., 2006

Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Partial matching of 3D shapes with priority-driven search.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

2005
Tools and Applications for Large-Scale Display Walls.
IEEE Computer Graphics and Applications, 2005

Shape-based retrieval and analysis of 3d models.
Commun. ACM, 2005

2004
Shape matching and anisotropy.
ACM Trans. Graph., 2004

Modeling by example.
ACM Trans. Graph., 2004

A painting interface for interactive surface deformations.
Graph. Model., 2004

A Reflective Symmetry Descriptor for 3D Models.
Algorithmica, 2004

The Princeton Shape Benchmark (Figures 1 and 2).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

The Princeton Shape Benchmark.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Shape-based retrieval and analysis of 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Symmetry Descriptors and 3D Shape Matching.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

A Comparison of Text and Shape Matching for Retrieval of Online 3D Models.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2004

2003
A search engine for 3D models.
ACM Trans. Graph., 2003

Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments.
IEEE Computer Graphics and Applications, 2003

Early experiences with a 3D model search engine.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Interactive image-based rendering using feature globalization.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

2002
Shape distributions.
ACM Trans. Graph., 2002

Validating Acoustical Simulations in Bell Labs Box.
IEEE Computer Graphics and Applications, 2002

Sea of Images.
Proceedings of the 13th IEEE Visualization Conference, 2002

A 2D sketch interface for a 3D model search engine.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Harmonic 3D shape matching.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

A Reflective Symmetry Descriptor.
Proceedings of the Computer Vision, 2002

2001
Data distribution strategies for high-resolution displays.
Comput. Graph., 2001

Matching 3D Models with Shape Distributions.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Modeling acoustics in virtual environments using the uniform theory of diffraction.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Parallel rendering with k-way replication.
Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics, 2001

2000
Priority-Driven Acoustic Modeling for Virtual Environments.
Comput. Graph. Forum, 2000

Building and Using A Scalable Display Wall System.
IEEE Computer Graphics and Applications, 2000

Guest Editors' Introduction: Large-Format Displays.
IEEE Computer Graphics and Applications, 2000

Non-photorealistic virtual environments.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

1999
A visibility algorithm for hybrid geometry- and image-based modeling and rendering.
Comput. Graph., 1999

Real-Time Acoustic Modeling for Distributed Virtual Environments.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Load Balancing for Multi-Projector Rendering Systems.
Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1999

1998
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
The UC Berkeley System for Interactive Visualization of Large Architectural Models.
Presence Teleoperators Virtual Environ., 1996

Network Topologies for Scalable Multi-User Virtual Environments.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

BeSS: Storage Support for Interactive Visualization Systems.
Proceedings of the 1996 ACM SIGMOD International Conference on Management of Data, 1996

Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Database Management for Interactive Display of Large Architectural Models.
Proceedings of the Graphics Interface 1996 Conference, 1996

1995
RING: A Client-Server System for Multi-User Virtual Environments.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
Partitioning and ordering large radiosity computations.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
Management of Large Amounts of Data in Interactive Building Walkthroughs.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992


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