João Tiago Pinheiro Neto Jacob

Orcid: 0000-0003-2078-3375

According to our database1, João Tiago Pinheiro Neto Jacob authored at least 27 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Performance Impact of Immersion and Collaboration in Visual Data Analysis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Game environment art with modular architecture.
Entertain. Comput., 2022

2021
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Building a Prototype for Easy to Use Collaborative Immersive Analytics.
Proceedings of the Computational Science - ICCS 2021, 2021

Pedestrian Simulation In SUMO Through Externally Modelled Agents.
Proceedings of the 35th International ECMS International Conference on Modelling and Simulation, 2021

Point Cloud Interaction and Manipulation in Virtual Reality.
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021

2020
Serious Pervasive Games.
Frontiers Comput. Sci., 2020

Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020

Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020

Fault Injection, Detection and Treatment in Simulated Autonomous Vehicles.
Proceedings of the Computational Science - ICCS 2020, 2020

2019
Using Virtual Reality Environments to Predict Pedestrian Behaviour.
Proceedings of the 2019 IEEE International Smart Cities Conference, 2019

Fall-Prevention Exergames Using Balance Board Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments.
Proceedings of the International Conference on Graphics and Interaction, 2019

2018
Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective.
Int. J. Creative Interfaces Comput. Graph., 2018

2017
Cargo dynamic stability in the container loading problem - a physics simulation tool approach.
Int. J. Simul. Process. Model., 2017

Serious games for the human behaviour analysis in emergency evacuation scenarios.
Clust. Comput., 2017

Adaptivity and safety in location-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Towards Player Adaptivity in Mobile Exergames.
Proceedings of the Advances in Computer Entertainment Technology, 2017

Player Adaptivity and Safety in Location-Based Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Estimating player performance and adaptivity in exergames and location-based games
PhD thesis, 2016

Augmenting Physical Maps: an AR Platform for Geographical Information Visualization.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Balance Assessment in Fall-Prevention Exergames.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014

2012
Towards Location-based Augmented Reality games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
Issues in the Development of Location-Based Games.
Int. J. Comput. Games Technol., 2011

Virtual Location-Based Indoor Guide.
Proceedings of the Serious Games Development and Applications, 2011


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