John F. Kolen

According to our database1, John F. Kolen authored at least 24 papers between 1987 and 2020.

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Bibliography

2020
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents.
IEEE Trans. Games, 2020

2019
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI.
CoRR, 2019

2018
Exploring Gameplay With AI Agents.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Horizontal Scaling With a Framework for Providing AI Solutions Within a Game Company.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

EOMM: An Engagement Optimized Matchmaking Framework.
Proceedings of the 26th International Conference on World Wide Web, 2017

Recommendation Applications and Systems at Electronic Arts.
Proceedings of the Eleventh ACM Conference on Recommender Systems, 2017

2002
Reducing the time complexity of the fuzzy c-means algorithm.
IEEE Trans. Fuzzy Syst., 2002

An On-Line Satisfiability Algorithm for Conjunctive Normal Form Expressions with Two Literals.
Proceedings of the Fifteenth International Florida Artificial Intelligence Research Society Conference, 2002

2001
Evolutionary Search for Matrix Multiplication Algorithms.
Proceedings of the Fourteenth International Florida Artificial Intelligence Research Society Conference, 2001

A Low-Cost, High-Density Mounting System for Computer Clusters.
Proceedings of the 2001 IEEE International Conference on Cluster Computing (CLUSTER 2001), 2001

2000
Prediction of lake inflows with neural networks.
Proceedings of the IEEE International Conference on Systems, 2000

1998
Dynamical Recurrent Networks for Sequential Data Processing.
Proceedings of the Hybrid Neural Systems, 1998

An AI Approach to Computer Assisted Tomography.
Proceedings of the Eleventh International Florida Artificial Intelligence Research Society Conference, 1998

1996
A Computatuional Analysis of the Reachability Problem for a Class of Hybrid Dynamical Systems.
Proceedings of the Hybrid Systems IV, 1996

1995
The paradox of observation and the observation of paradox.
J. Exp. Theor. Artif. Intell., 1995

The observers' paradox: apparent computational complexity in physical systems.
J. Exp. Theor. Artif. Intell., 1995

1994
Resonance and the Perception of Musical Meter.
Connect. Sci., 1994

1993
Fool's Gold: Extracting Finite State Machines from Recurrent Network Dynamics.
Proceedings of the Advances in Neural Information Processing Systems 6, 1993

1991
Learning in parallel distributed processing networks: Computational complexity and information content.
IEEE Trans. Syst. Man Cybern., 1991

1990
Backpropagation is Sensitive to Initial Conditions.
Complex Syst., 1990

Back Propagation is Sensitive to Initial Conditions.
Proceedings of the Advances in Neural Information Processing Systems 3, 1990

1988
Faster learning through a probabilistic approximation algorithm.
Proceedings of International Conference on Neural Networks (ICNN'88), 1988

1987
On the combination of hardware and software concurrency extraction methods.
Proceedings of the 20st Annual Workshop and Symposium on Microprogramming and Microarchitecture, 1987


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