Zhengxing Chen

Orcid: 0000-0002-5030-3005

According to our database1, Zhengxing Chen authored at least 19 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Correction to: Learning to bid and rank together in recommendation systems.
Mach. Learn., 2024

2023
Scaling User Modeling: Large-scale Online User Representations for Ads Personalization in Meta.
CoRR, 2023

Rankitect: Ranking Architecture Search Battling World-class Engineers at Meta Scale.
CoRR, 2023

AutoML for Large Capacity Modeling of Meta's Ranking Systems.
CoRR, 2023

NASRec: Weight Sharing Neural Architecture Search for Recommender Systems.
Proceedings of the ACM Web Conference 2023, 2023

2022
CUFuse: Camera and Ultrasound Data Fusion for Rail Defect Detection.
IEEE Trans. Intell. Transp. Syst., 2022

Personalized Execution Time Optimization for the Scheduled Jobs.
CoRR, 2022

2021
A Validation Tool for Designing Reinforcement Learning Environments.
CoRR, 2021

A Feature Analysis Tool for Batch RL Datasets.
Proceedings of the Companion of The Web Conference 2021, 2021

Reinforcement Learning-based Product Delivery Frequency Control.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Using Vehicle Interior Noise Classification for Monitoring Urban Rail Transit Infrastructure.
Sensors, 2020

Band-limited Soft Actor Critic Model.
CoRR, 2020

2018
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games.
CoRR, 2018

The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games.
Proceedings of the 12th ACM Conference on Recommender Systems, 2018

Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Player Skill Decomposition in Multiplayer Online Battle Arenas.
CoRR, 2017

EOMM: An Engagement Optimized Matchmaking Framework.
Proceedings of the 26th International Conference on World Wide Web, 2017

2015
Games Research Today: Analyzing the Academic Landscape 2000-2014.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
A bottom-up method for developing a trait-based model of player behavior.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014


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