Fernando de Mesentier Silva

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2022
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design.
Proceedings of the IEEE Congress on Evolutionary Computation, 2022

Collusion Detection in Team-Based Multiplayer Games.
Proceedings of the AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), 2022

2020
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents.
IEEE Trans. Games, 2020

The Many AI Challenges of Hearthstone.
Künstliche Intell., 2020

2019
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI.
CoRR, 2019

Mapping hearthstone deck spaces through MAP-elites with sliding boundaries.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

Evolving the Hearthstone Meta.
Proceedings of the IEEE Conference on Games, 2019

Automated Playtesting of Matching Tile Games.
Proceedings of the IEEE Conference on Games, 2019

Level Design Patterns in 2D Games.
Proceedings of the IEEE Conference on Games, 2019

2018
Generating beginner heuristics for simple texas hold'em.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Drawing without replacement as a game mechanic.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Evolving maps and decks for ticket to ride.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Exploring the hearthstone deck space.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Generating Novice Heuristics for Post-Flop Poker.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Exploring Gameplay With AI Agents.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
AI-based playtesting of contemporary board games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

AI as Evaluator: Search Driven Playtesting of Modern Board Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
RioBusData: Outlier Detection in Bus Routes of Rio de Janeiro.
CoRR, 2016

Generating heuristics for novice players.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016


  Loading...