Jonghyun Kim

Orcid: 0000-0002-1197-368X

Affiliations:
  • NVIDIA, Santa Clara, CA, USA
  • Stanford University, CA, USA


According to our database1, Jonghyun Kim authored at least 18 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Real-time 3D Visualization of Radiance Fields on Light Field Displays.
CoRR, August, 2025

Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays.
Proceedings of the SIGGRAPH Asia 2025 Emerging Technologies, 2025

2024
Large Étendue 3D Holographic Display with Content-adpative Dynamic Fourier Modulation.
CoRR, 2024

Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

2023
AI-Mediated 3D Video Conferencing.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

Neural Holographic Near-eye Displays for Virtual Reality.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

2022
Holographic Glasses for Virtual Reality.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light Modulators.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays.
ACM Trans. Graph., 2021

2020
Toward Standardized Classification of Foveated Displays.
IEEE Trans. Vis. Comput. Graph., 2020

Michelson Holography: Dual-SLM Holography with Camera-in-the-loop Optimization.
CoRR, 2020

Neural Holography.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Foveated AR: dynamically-foveated augmented reality display.
ACM Trans. Graph., 2019

Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Matching prescription & visual acuity: towards AR for humans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Mixed-primary factorization for dual-frame computational displays.
ACM Trans. Graph., 2017

Near-eye varifocal augmented reality display using see-through screens.
ACM Trans. Graph., 2017

Varifocal virtuality: a novel optical layout for near-eye display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017


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