Kaan Aksit

Orcid: 0000-0002-5934-5500

According to our database1, Kaan Aksit authored at least 38 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Metameric Inpainting for Image Warping.
IEEE Trans. Vis. Comput. Graph., December, 2023

All-optical image denoising using a diffractive visual processor.
CoRR, 2023

AutoColor: Learned Light Power Control for Multi-Color Holograms.
CoRR, 2023

HoloHDR: Multi-color Holograms Improve Dynamic Range.
CoRR, 2023

Realistic Defocus Blur for Multiplane Computer-Generated Holography.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

HoloBeam: Paper-Thin Near-Eye Displays.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Multi-color Holograms Improve Brightness in Holographic Displays.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2022
ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidance.
CoRR, 2022

Unrolled Primal-Dual Networks for Lensless Cameras.
CoRR, 2022

Metameric Varifocal Holograms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Optimizing vision and visuals: lectures on cameras, displays and perception.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

Telelife: A Vision of Remote Living in 2035.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Beaming Displays.
IEEE Trans. Vis. Comput. Graph., 2021

Beyond blur: real-time ventral metamers for foveated rendering.
ACM Trans. Graph., 2021

Telelife: The Future of Remote Living.
Frontiers Virtual Real., 2021

Metameric Varifocal Holography.
CoRR, 2021

Learned holographic light transport.
CoRR, 2021

SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

2020
Toward Standardized Classification of Foveated Displays.
IEEE Trans. Vis. Comput. Graph., 2020

Gaze-Sensing LEDs for Head Mounted Displays.
CoRR, 2020

Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Manufacturing Application-Driven Foveated Near-Eye Displays.
IEEE Trans. Vis. Comput. Graph., 2019

Foveated AR: dynamically-foveated augmented reality display.
ACM Trans. Graph., 2019

Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality.
Comput. Graph. Forum, 2019

RetroTracker: Upgrading Existing Virtual Reality Tracking Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Matching prescription & visual acuity: towards AR for humans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery.
IEEE Trans. Vis. Comput. Graph., 2018

Steerable application-adaptive near eye displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors.
IEEE Trans. Vis. Comput. Graph., 2017

Near-eye varifocal augmented reality display using see-through screens.
ACM Trans. Graph., 2017

Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Varifocal virtuality: a novel optical layout for near-eye display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
Head-mounted mixed reality projection display for games production and entertainment.
Pers. Ubiquitous Comput., 2015

2014
Connecting networks of toys and smartphones with visible light communication.
IEEE Commun. Mag., 2014

From sound to sight: Using audio processing to enable visible light communication.
Proceedings of the 2014 IEEE GLOBECOM Workshops, Austin, TX, USA, December 8-12, 2014, 2014

Head-worn mixed reality projection display application.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Super stereoscopy 3D glasses for more realistic 3D vision.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Single and multi-user head tracked glasses-free 3D displays.
Proceedings of the 3DTV-Conference 2013: The True Vision, 2013


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