Jörg Abke

Orcid: 0000-0002-3486-8452

According to our database1, Jörg Abke authored at least 31 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Learning Style Classification by Using Bayesian Networks Based on the Index of Learning Style.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Learning Analytics Dashboard for Educators: Proposed Project to Design with Pedagogical Background.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Adaptive Learning Path Sequencing Based on Learning Styles within N-dimensional Spaces.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

AdLer: 3D-Lernumgebung für Studierende.
Proceedings of the DELFI 2023, 2023

2020
Teaching Generic Competences in Software Engineering via E-Learning - An Evaluation.
Proceedings of the IEEE International Conference on Teaching, 2020

A mixed methods research agenda to identify undergraduate misconceptions in software engineering, lecturers' handling, and didactical implications.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Companion Volume, Seoul, South Korea, 27 June, 2020

Totally Different and yet so Alike: Three Concepts to Use Scrum in Higher Education.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020

2019
Pair Programming as a Didactical Approach in Higher Education and its Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Towards the Vision of an LMS Integrated, Browser-Based Simulation to Program LEGO MindStorms EV3s in ANSI-C.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
'Learning 4.0': A Conceptual Discussion.
Proceedings of the IEEE International Conference on Teaching, 2018

Work-in-Progress: Development of a LEGO Mindstorms EV3 Simulation for Programming in C.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

An Evaluation of Competency-Oriented Instructional Tasks for Internal Differentiation in Basics of Programming.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Towards the construction of a questionnaire for the identification of learning obstacles.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

The influence of German schools on heterogeneity of knowledge in informatics in the study.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Conception of a Lego Mindstorms EV3 simulation for teaching C in computer science courses.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Using Competency-Oriented Instructional Tasks for Internal Differentiation in Informatics.
Proceedings of the 3rd European Conference of Software Engineering Education, 2018

2017
Can Pair Programming Address Multidimensional Issues in Higher Education?
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

What about misconceptions in software engineering? A research proposal.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
A Validated Educational Format in Software Engineering Targeting Students' Collaboration Skills.
Proceedings of the Social Computing and Social Media, 2016

Development of an Eclipse plug-in for using the LEGO Mindstorms EV3 in education.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

A research approach to analyse and foster discipline-specific language competency in software engineering education.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Toolchain zur ANSI-C Programmierung des Lego Mindstorms EV3 in der Hochschullehre.
Proceedings of the DeLFI 2016, 2016

2015
A new didactic method for programming in C for freshmen students using LEGO mindstorms EV3.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

A new problem based Blended Learning approach in Software Engineering.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2014
A Retrospective Course Survey of graduates to analyse competencies in Software engineering.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2002
A Direct Mapping System for Datapath Module and FSM Implementation into LUT-Based FPGAs .
Proceedings of the 2002 Design, 2002

2001
A New Placement Method for Direct Mapping into LUT-Based FPGAs.
Proceedings of the Field-Programmable Logic and Applications, 2001

2000
FPGAs: Architekturen, Systeme und Schaltungspartitionierung (FPGAs: Architectures, Systems and Partitioning).
Informationstechnik Tech. Inform., 2000

CoMGen: Direct Mapping of Arbitrary Components into LUT-Based FPGAs.
Proceedings of the Field-Programmable Logic and Applications, 2000

1999
A Universal Module Generator for LUT-Based FPGAs.
Proceedings of the Tenth IEEE International Workshop on Rapid System Prototyping (RSP 1999), 1999


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