Jörg Schulte-Pelkum

According to our database1, Jörg Schulte-Pelkum authored at least 10 papers between 2005 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2015
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

An Integrative Approach to Presence and Self-Motion Perception Research.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2010
Simulating believable forward accelerations on a stewart motion platform.
ACM Trans. Appl. Percept., 2010

2009
Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality.
ACM Trans. Appl. Percept., 2009

Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection.
Comput. Graph., 2009

2008
Tricking people into feeling like they are moving when they are not paying attention.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2006
Cognitive factors can influence self-motion perception (vection) in virtual reality.
ACM Trans. Appl. Percept., 2006

2005
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Perceiving simulated ego-motions in virtual reality: comparing large screen displays with HMDs.
Proceedings of the Human Vision and Electronic Imaging X, 2005

Scene consistency and spatial presence increase the sensation of self-motion in virtual reality.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005


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