Laura C. Trutoiu

According to our database1, Laura C. Trutoiu authored at least 20 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Geo-Metric: A Perceptual Dataset of Distortions on Faces.
ACM Trans. Graph., 2022

2020
The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

Mixed Reality Spatial Computing in a Remote Learning Classroom.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

2019
RetinaMatch: Efficient Template Matching of Retina Images for Teleophthalmology.
IEEE Trans. Medical Imaging, 2019

2016
Introduction to Special Issue SAP 2016.
ACM Trans. Appl. Percept., 2016

EyeContact: scleral coil eye tracking for virtual reality.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2015
Facial performance sensing head-mounted display.
ACM Trans. Graph., 2015

2014
Perceptually Valid Dynamics for Smiles and Blinks.
PhD thesis, 2014

Spatial and Temporal Linearities in Posed and Spontaneous Smiles.
ACM Trans. Appl. Percept., 2014

2013
The temporal connection between smiles and blinks.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

2011
Modeling and animating eye blinks.
ACM Trans. Appl. Percept., 2011

Quantitative measurement of motor symptoms in Parkinson's disease: A study with full-body motion capture data.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Breaking boundaries: strategies for mentoring through textile computing workshops.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Perceptually motivated guidelines for voice synchronization in film.
ACM Trans. Appl. Percept., 2010

2009
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection.
Comput. Graph., 2009

Effect of foot shape on locomotion of active biped robots.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009

Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

Tricking people into feeling like they are moving when they are not paying attention.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Orthographic and perspective projection influences linear vection in large screen virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007


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