José Carlos Paiva

Orcid: 0000-0003-0394-0527

According to our database1, José Carlos Paiva authored at least 30 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Comparing semantic graph representations of source code: The case of automatic feedback on programming assignments.
Comput. Sci. Inf. Syst., 2024

2023
FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation.
Comput., June, 2023

GATUGU: Six Perspectives of Evaluation of Gamified Systems.
Inf., February, 2023

Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper).
Proceedings of the 4th International Computer Programming Education Conference, 2023

2022
Automated Assessment in Computer Science Education: A State-of-the-Art Review.
ACM Trans. Comput. Educ., 2022

Managing Gamified Programming Courses with the FGPE Platform.
Inf., 2022

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature.
Proceedings of the Learning Technologies and Systems, 2022

2021
FGPE Gamification Service: A GraphQL Service to Gamify Online Education.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Programming Exercises Interoperability: The Case of a Non-Picky Consumer.
Proceedings of the 10th Symposium on Languages, Applications and Technologies, 2021

Mooshak's Diet Update: Introducing YAPExIL Format to Mooshak (Short Paper).
Proceedings of the 10th Symposium on Languages, Applications and Technologies, 2021

An Open-Source Gamified Programming Learning Environment (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

2020
GEdIL - Gamified Education Interoperability Language.
Inf., 2020

Fostering Programming Practice through Games.
Inf., 2020

Yet Another Programming Exercises Interoperability Language (Short Paper).
Proceedings of the 9th Symposium on Languages, Applications and Technologies, 2020

FGPE AuthorKit - A Tool for Authoring Gamified Programming Educational Content.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

A Roadmap to Gamify Programming Education.
Proceedings of the First International Computer Programming Education Conference, 2020

Game-Based Coding Challenges to Foster Programming Practice.
Proceedings of the First International Computer Programming Education Conference, 2020

2019
Defining Requirements for a Gamified Programming Exercises Format.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019

2018
Raccode: An Eclipse Plugin for Assessment of Programming Exercises (Short Paper).
Proceedings of the 7th Symposium on Languages, Applications and Technologies, 2018

Asura: A Game-Based Assessment Environment for Mooshak (Short Paper).
Proceedings of the 7th Symposium on Languages, Applications and Technologies, 2018

Moozz: Assessment of Quizzes in Mooshak 2.0 (Short Paper).
Proceedings of the 7th Symposium on Languages, Applications and Technologies, 2018

Authoring Game-Based Programming Challenges to Improve Students' Motivation.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Improving Diagram Assessment in Mooshak.
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017

Enhancing Feedback to Students in Automated Diagram Assessment.
Proceedings of the 6th Symposium on Languages, Applications and Technologies, 2017

2016
Gamification of learning activities with the Odin service.
Comput. Sci. Inf. Syst., 2016

Eshu: An Extensible Web Editor for Diagrammatic Languages.
Proceedings of the 5th Symposium on Languages, Applications and Technologies, 2016

Enki: A Pedagogical Services Aggregator for Learning Programming Languages.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

Learning Computer Science Languages in Enki.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

2015
Odin: A Service for Gamification of Learning Activities.
Proceedings of the Languages, Applications and Technologies - 4th International Symposium, 2015


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