Tomas Blazauskas

Orcid: 0000-0003-2858-328X

According to our database1, Tomas Blazauskas authored at least 35 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation.
Comput., June, 2023

Serious Games and Gamification in Healthcare: A Meta-Review.
Inf., February, 2023

A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations.
Int. J. Mob. Learn. Organisation, 2023

Cognitive Checkup and Mental Training Platform for Elite Athletes.
Balt. J. Mod. Comput., 2023

Harmony Unleashed: Exploring the Ethical and Philosophical Aspects of Machine Learning in Human-Robot Collaboration for Industry 5.0.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2023

Evaluation of a Progressive Web Application for Gamified Programming Learning.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

2022
Agrast-6: Abridged VGG-Based Reflected Lightweight Architecture for Binary Segmentation of Depth Images Captured by Kinect.
Sensors, 2022

Computer-Aided Depth Video Stream Masking Framework for Human Body Segmentation in Depth Sensor Images.
Sensors, 2022

A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning.
Robotics, 2022

The unsupervised pattern recognition for the ECG signal features detection.
Biomed. Signal Process. Control., 2022

Rationale, Design and Validity of Immersive Virtual Reality Exercises in Cognitive Rehabilitation.
Proceedings of the Information and Software Technologies - 28th International Conference, 2022

2021
A Multi-modal Auditory-Visual-Tactile e-Learning Framework.
Proceedings of the Intelligent Technologies and Applications, 2021

Ingame Design Framework.
Proceedings of the Information and Software Technologies - 27th International Conference, 2021

Rule-Based Chatbot Integration into Software Engineering Course.
Proceedings of the Information and Software Technologies - 27th International Conference, 2021

2020
Prediction of Pending Data Using Interpolation and Extrapolation Techniques for Virtual Rowing.
Int. J. Comput. Commun. Control, 2020

Multiple Kinect based system to monitor and analyze key performance indicators of physical training.
Hum. centric Comput. Inf. Sci., 2020

An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management.
Comput., 2020

Escape the Lab: Chemical Experiments in Virtual Reality.
Proceedings of the Information and Software Technologies - 26th International Conference, 2020

Virtual reality and augmented reality in educational programs.
Proceedings of the New Perspectives on Virtual and Augmented Reality, 2020

2019
An Image Encryption Scheme Based on Block Scrambling, Modified Zigzag Transformation and Key Generation Using Enhanced Logistic - Tent Map.
Entropy, 2019

An Efficient Mixture Model Approach in Brain-Machine Interface Systems for Extracting the Psychological Status of Mentally Impaired Persons Using EEG Signals.
IEEE Access, 2019

Removal of Movement Artefact for Mobile EEG Analysis in Sports Exercises.
IEEE Access, 2019

2018
Software Code Smell Prediction Model Using Shannon, Rényi and Tsallis Entropies.
Entropy, 2018

The Mobile Application Based on Augmented Reality for Learning STEM Subjects.
Proceedings of the Information and Software Technologies - 24th International Conference, 2018

The Ways of Using Augmented Reality in Education.
Proceedings of the Information and Software Technologies - 24th International Conference, 2018

2017
E. Service-Oriented Architecture Solution for ECG Signal Processing.
Inf. Technol. Control., 2017

Stage-Based Generative Learning Object Model for Automated Content Adaptation.
Balt. J. Mod. Comput., 2017

Depression Behavior Detection Model Based on Participation in Serious Games.
Proceedings of the Rough Sets - International Joint Conference, 2017

Virtual Reality in Education: New Ways to Learn.
Proceedings of the Information and Software Technologies - 23rd International Conference, 2017

2016
Technological Aspects of the Gamification Model for e-Learning Participant's Engagement.
Balt. J. Mod. Comput., 2016

Modelling eye fatigue in gaze spelling task.
Proceedings of the IEEE 12th International Conference on Intelligent Computer Communication and Processing, 2016

2013
Test Data Generation for Complex Data Types Using Imprecise Model Constraints and Constraint Solving Techniques.
Inf. Technol. Control., 2013

2012
Competition Based Online Social Learning.
Proceedings of the Information and Software Technologies - 18th International Conference, 2012

Service-Oriented Architecture for Designing of Physical Systems with Efficient Power Consumption.
Proceedings of the Information and Software Technologies - 18th International Conference, 2012

2009
Knowledge Sharing with Group Portfolio.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009


  Loading...