Ricardo Queirós

Orcid: 0000-0002-1985-6285

According to our database1, Ricardo Queirós authored at least 73 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation.
Comput., June, 2023

GATUGU: Six Perspectives of Evaluation of Gamified Systems.
Inf., February, 2023

Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper).
Proceedings of the 12th Symposium on Languages, Applications and Technologies, 2023

A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper).
Proceedings of the 4th International Computer Programming Education Conference, 2023

Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper).
Proceedings of the 4th International Computer Programming Education Conference, 2023

Automated Assessment of Simple Web Applications (Short Paper).
Proceedings of the 4th International Computer Programming Education Conference, 2023

Can a Content Management System Provide a Good User Experience to Teachers? (Short Paper).
Proceedings of the 4th International Computer Programming Education Conference, 2023

2022
Managing Gamified Programming Courses with the FGPE Platform.
Inf., 2022

ScraPE - An Automated Tool for Programming Exercises Scraping.
Proceedings of the 11th Symposium on Languages, Applications and Technologies, 2022

Generation of Document Type Exercises for Automated Assessment.
Proceedings of the 11th Symposium on Languages, Applications and Technologies, 2022

Integration of a Learning Playground into a LMS.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

WebPuppet - A Tiny Automated Web UI Testing Tool.
Proceedings of the Third International Computer Programming Education Conference, 2022

A Roadmap to Convert Educational Web Applications into LTI Tools.
Proceedings of the Third International Computer Programming Education Conference, 2022

Integration of Computer Science Assessment into Learning Management Systems with JuezLTI.
Proceedings of the Third International Computer Programming Education Conference, 2022

The Dangers of Gamification.
Proceedings of the Advanced Research in Technologies, Information, Innovation and Sustainability, 2022

2021
FGPE Gamification Service: A GraphQL Service to Gamify Online Education.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Programming Exercises Interoperability: The Case of a Non-Picky Consumer.
Proceedings of the 10th Symposium on Languages, Applications and Technologies, 2021

Mooshak's Diet Update: Introducing YAPExIL Format to Mooshak (Short Paper).
Proceedings of the 10th Symposium on Languages, Applications and Technologies, 2021

Experiments on PR-Based Gamification (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

User Experience Evaluation in a Code Playground (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

An Open-Source Gamified Programming Learning Environment (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

2020
GEdIL - Gamified Education Interoperability Language.
Inf., 2020

Fostering Programming Practice through Games.
Inf., 2020

Design of a Microservices Chaining Gamification Framework.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

bOWL: A Pluggable OWL Browser (Short Paper).
Proceedings of the 9th Symposium on Languages, Applications and Technologies, 2020

Yet Another Programming Exercises Interoperability Language (Short Paper).
Proceedings of the 9th Symposium on Languages, Applications and Technologies, 2020

FGPE AuthorKit - A Tool for Authoring Gamified Programming Educational Content.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

A Roadmap to Gamify Programming Education.
Proceedings of the First International Computer Programming Education Conference, 2020

On the Nature of Programming Exercises.
Proceedings of the First International Computer Programming Education Conference, 2020

Computer Programming Education in Portuguese Universities.
Proceedings of the First International Computer Programming Education Conference, 2020

Game-Based Coding Challenges to Foster Programming Practice.
Proceedings of the First International Computer Programming Education Conference, 2020

2019
PROud - A Gamification Framework Based on Programming Exercises Usage Data.
Inf., 2019

SeCoGen - A Service Code Generator.
Proceedings of the 8th Symposium on Languages, Applications and Technologies, 2019

Learning JavaScript in a Local Playground.
Proceedings of the 8th Symposium on Languages, Applications and Technologies, 2019

Defining Requirements for a Gamified Programming Exercises Format.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019

2018
CSS Preprocessing: Tools and Automation Techniques.
Inf., 2018

Fostering Students-Driven Learning of Computer Programming with an Ensemble of E-Learning Tools.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

LearnJS - A JavaScript Learning Playground (Short Paper).
Proceedings of the 7th Symposium on Languages, Applications and Technologies, 2018

Kaang: A RESTful API Generator for the Modern Web.
Proceedings of the 7th Symposium on Languages, Applications and Technologies, 2018

Authoring Game-Based Programming Challenges to Improve Students' Motivation.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Magni - A Framework for Developing Context-Aware Mobile Applications.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

SOS - Simple Orchestration of Services.
Proceedings of the 6th Symposium on Languages, Applications and Technologies, 2017

A Survey on CSS Preprocessors.
Proceedings of the 6th Symposium on Languages, Applications and Technologies, 2017

2016
Gamification of learning activities with the Odin service.
Comput. Sci. Inf. Syst., 2016

Sni'per: a Code Snippet RESTful API.
Proceedings of the 5th Symposium on Languages, Applications and Technologies, 2016

Enki: A Pedagogical Services Aggregator for Learning Programming Languages.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

Learning Computer Science Languages in Enki.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

2015
Odin: A Service for Gamification of Learning Activities.
Proceedings of the Languages, Applications and Technologies - 4th International Symposium, 2015

2014
ESEIG Mobile: An M-Learning Approach in a Superior School.
Int. J. Knowl. Based Organ., 2014

Sequencing educational resources with Seqins.
Comput. Sci. Inf. Syst., 2014

JSON on Mobile: is there an Efficient Parser?.
Proceedings of the 3rd Symposium on Languages, Applications and Technologies, 2014

A Survey of E-learning Content Aggregation Standards.
Proceedings of the New Horizons in Web Based Learning, 2014

2013
BabeLO - An Extensible Converter of Programming Exercises Formats.
IEEE Trans. Learn. Technol., 2013

crimsonHex: a learning objects repository for programming exercises.
Softw. Pract. Exp., 2013

Ensemble - an E-Learning Framework.
J. Univers. Comput. Sci., 2013

Seqins - A Sequencing Tool for Educational Resources.
Proceedings of the 2nd Symposium on Languages, Applications and Technologies, 2013

CodeSkelGen - A Program Skeleton Generator.
Proceedings of the 2nd Symposium on Languages, Applications and Technologies, 2013

2012
Orchestration of E-Learning Services for Automatic Evaluation of Programming Exercises.
J. Univers. Comput. Sci., 2012

A distributed system for learning programming on-line.
Comput. Educ., 2012

Computing Semantic Relatedness using DBPedia.
Proceedings of the 1st Symposium on Languages, Applications and Technologies, 2012

PETCHA: a programming exercises teaching assistant.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

Programming Exercises Evaluation Systems - An Interoperability Survey.
Proceedings of the CSEDU 2012, 2012

2011
Integrating the LMS in Service Oriented eLearning Systems.
Int. J. Knowl. Soc. Res., 2011

A Survey on eLearning Content Standardization.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

Integration of ePortfolios in Learning Management Systems.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

Interoperability on e-Learning 2.0: The PEACE Case Study.
Proceedings of the ENTERprise Information Systems - International Conference, 2011

2010
Cross-Correlation and Sine-Fitting Techniques for High-Resolution Ultrasonic Ranging.
IEEE Trans. Instrum. Meas., 2010

Specifying a Programming Exercises Evaluation Service on the e-Framework.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Modelling Text File Evaluation Processes.
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010

Integration of Repositories in eLearning Systems.
Proceedings of the ICEIS 2010 - Proceedings of the 12th International Conference on Enterprise Information Systems, Volume 1, DISI, Funchal, Madeira, Portugal, June 8, 2010

Comparison of Internet Usage Habits in Two Generations of Higher Education Students - A Case Study.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
CrimsonHex: A Service Oriented Repository of Specialised Learning Objects.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009


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