Jakub Swacha

Orcid: 0000-0002-2214-6989

According to our database1, Jakub Swacha authored at least 56 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation.
Comput., June, 2023

GATUGU: Six Perspectives of Evaluation of Gamified Systems.
Inf., February, 2023

A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations.
Int. J. Mob. Learn. Organisation, 2023

Programming Languages in Education: 50 Years of Evolution as Evidenced by Literature.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Evaluation of a Progressive Web Application for Gamified Programming Learning.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Meaningful Typology of Gamification Components.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023

2022
Automatically Generated Visual Profiles of Code Solutions as Feedback for Students.
Inf., 2022

A Non-Iterative Constrained Measure of Research Impact.
Inf., 2022

Managing Gamified Programming Courses with the FGPE Platform.
Inf., 2022

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

Gamification of Information Systems: Ten Years of Research.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

Python Programming Topics That Pose a Challenge for Students.
Proceedings of the Third International Computer Programming Education Conference, 2022

A Roadmap to Convert Educational Web Applications into LTI Tools.
Proceedings of the Third International Computer Programming Education Conference, 2022

Online Teaching in the Times of COVID-19 and the Change in Work Time Distribution of Faculty Members.
Proceedings of the 28th Americas Conference on Information Systems, 2022

2021
Graph Analysis Using Fast Fourier Transform Applied on Grayscale Bitmap Images.
Inf., 2021

FGPE Gamification Service: A GraphQL Service to Gamify Online Education.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Impact of the availability of gamified e-guides on museum visit intention.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, 2021

Three Dimensions of Science: A Web Tool for 3D Visualization of Scientific Literature.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2021

Periodic Indicators for Graphical Monitoring of Team Communication in Information System Development Projects.
Proceedings of the Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings), 2021

An Open-Source Gamified Programming Learning Environment (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

2020
Requirement Engineering as a Software Development Process.
Data-Centric Business and Applications, 2020

GEdIL - Gamified Education Interoperability Language.
Inf., 2020

Application Programming Interface for the Cloud-Based Management of Gamified eGuides.
Inf., 2020

An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management.
Comput., 2020

Yet Another Programming Exercises Interoperability Language (Short Paper).
Proceedings of the 9th Symposium on Languages, Applications and Technologies, 2020

FGPE AuthorKit - A Tool for Authoring Gamified Programming Educational Content.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

A Roadmap to Gamify Programming Education.
Proceedings of the First International Computer Programming Education Conference, 2020

Polish Python: A Short Report from a Short Experiment.
Proceedings of the First International Computer Programming Education Conference, 2020

2019
Architecture of a Dispersed Gamification System for Tourist Attractions.
Inf., 2019

Defining Requirements for a Gamified Programming Exercises Format.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019

Design and Implementation of Rule Execution Mechanism for an eGuide Gamification Web Service.
Proceedings of the Information and Software Technologies - 25th International Conference, 2019

Visual Rule Editor for E-Guide Gamification Web Platform.
Proceedings of the 2019 Federated Conference on Computer Science and Information Systems, 2019

2018
Representation of Events and Rules in Gamification Systems.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 22nd International Conference KES-2018, 2018

A Cloud-Based Service for Gamification of eGuides.
Proceedings of the 6th International Conference on Future Internet of Things and Cloud Workshops, 2018

Towards a Generic eGuide Gamification Framework for Tourist Attractions.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Exercise Solution Check Specification Language for Interactive Programming Learning Environments.
Proceedings of the 6th Symposium on Languages, Applications and Technologies, 2017

SIPE: A Domain-Specific Language for Specifying Interactive Programming Exercises.
Proceedings of the Towards a Synergistic Combination of Research and Practice in Software Engineering [papers from KKIO 2017, 2017

Selecting Project Communication Management Software Using the Weighted Regularized Hasse Method.
Proceedings of the Information Technology for Management. Ongoing Research and Development, 2017

Project Management and Communication Software Selection Using the Weighted Regularized Hasse Method.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

2016
Design patterns for gamification of work.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Gamification in Enterprise Information Systems: What, Why and How.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

2015
OFR: An Efficient Representation of RDF Datasets.
Proceedings of the Languages, Applications and Technologies - 4th International Symposium, 2015

2014
An Architecture of a Gamified Learning Management System.
Proceedings of the New Horizons in Web Based Learning, 2014

2012
An Outline of Development Process Framework for Software based on Open-source Components.
Proceedings of the ICEIS 2012 - Proceedings of the 14th International Conference on Enterprise Information Systems, Volume 2, Wroclaw, Poland, 28 June, 2012

2011
Python and C#: a comparative analysis fromsStudents' perspective.
Ann. UMCS Informatica, 2011

Comparative evaluation of performance-boosting tools for Python.
Ann. UMCS Informatica, 2011

2010
Computer game design classes: The students' and professionals' perspectives.
Informatics Educ., 2010

2008
Effective asymmetric XML compression.
Softw. Pract. Exp., 2008

A Highly Efficient XML Compression Scheme for the Web.
Proceedings of the SOFSEM 2008: Theory and Practice of Computer Science, 2008

CoTe: A Software Tool for Compression Benchmarking.
Proceedings of the 2008 Data Compression Conference (DCC 2008), 2008

Assessing the Efficiency of Data Compression and Storage System.
Proceedings of the 7th International Conference on Computer Information Systems and Industrial Management Applications, 2008

2007
Fast and Efficient Log File Compression.
Proceedings of the Communications of the Eleventh East-European Conference on Advances in Databases and Information Systems, Varna, Bulgaria, September 29, 2007

Combining Efficient XML Compression with Query Processing.
Proceedings of the Advances in Databases and Information Systems, 2007

2006
Script-based System for Monitoring Client-side Activity.
Proceedings of the Business Information Systems, 2006

2004
The Predictive-Substitutional Compression Scheme and its Effective Implementation.
Proceedings of the 2004 Data Compression Conference (DCC 2004), 2004

2002
A New Method of Predictive-substitutional Data Compression.
Proceedings of the Internet Technologies, 2002


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