Jose Luis Ponton

Orcid: 0000-0001-6576-4528

According to our database1, Jose Luis Ponton authored at least 13 papers between 2022 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Monkey See, Monkey Break? Study of Rule-Breaking Imitation in Virtual Crowds.
IEEE Trans. Vis. Comput. Graph., May, 2026

2025
Environment-aware Motion Matching.
ACM Trans. Graph., December, 2025

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles.
CoRR, October, 2025

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization.
Comput. Graph. Forum, 2025

2024
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data.
ACM Trans. Graph., February, 2024

XR4ED: An Extended Reality Platform for Education.
IEEE Computer Graphics and Applications, 2024

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality.
Virtual Real., September, 2023

Motion Matching for Character Animation and Virtual Reality Avatars in Unity.
CoRR, 2023

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices.
Comput. Graph. Forum, December, 2022

AvatarGo: Plug and Play self-avatars for VR.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022


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