Carlos Andújar

Orcid: 0000-0002-8480-4713

According to our database1, Carlos Andújar authored at least 93 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data.
ACM Trans. Graph., February, 2024

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Automated digital color restitution of mural paintings using minimal art historian input.
Comput. Graph., August, 2023

A Query Language for Exploratory Analysis of Video-Based Tracking Data in Padel Matches.
Sensors, 2023

Revisiting Poisson-disk Subsampling for Massive Point Cloud Decimation.
CoRR, 2023

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage.
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

2022
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices.
Comput. Graph. Forum, December, 2022

First Impressions: A Survey on Vision-Based Apparent Personality Trait Analysis.
IEEE Trans. Affect. Comput., 2022

Gain compensation across LIDAR scans.
Comput. Graph., 2022

Designing, testing and adapting navigation techniques for the immersive web.
Comput. Graph., 2022

Solid Modelling for Manufacturing: From Voelcker's Boundary Evaluation to Discrete Paradigms.
Comput. Aided Des., 2022

Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret.
Proceedings of the GCH 2022, 2022

An Annotation Tool for Digital Restoration of Wall Paintings.
Proceedings of the GCH 2022, 2022

Digital Twins for Medieval Monuments: Requirements from Art Historians and Technical Challenges for Analysis and Restoration.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Estimating Player Positions from Padel High-Angle Videos: Accuracy Comparison of Recent Computer Vision Methods.
Sensors, 2021

A platform for developing and fine tuning adaptive 3D navigation techniques for the immersive web.
Proceedings of the Web3D '21: The 26th International Conference on 3D Web Technology, Pisa, Italy, November 8, 2021

Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models.
Proceedings of the GCH 2021, 2021

Intensity-Guided Exposure Correction for Indoor LiDAR Scans.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

Neural Colorization of Laser Scans.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

Digital Layered Models of Architecture and Mural Paintings over Time.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

2020
Procedural Generation of STEM Quizzes.
CoRR, 2020

Image-Based Tree Variations.
Comput. Graph. Forum, 2020

Syntactic and Semantic Analysis for Extended Feedback on Computer Graphics Assignments.
IEEE Computer Graphics and Applications, 2020

A Tool for N-way Analysis of Programming Exercises.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

Effective Visualization of Sparse Image-to-Image Correspondences.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

Digital Layered Models of Architecture and Mural Paintings over Time.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

Easy Authoring of Image-Supported Short Stories for 3D Scanned Cultural Heritage.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

MeshPipe: A Python-based Tool for Easy Automation and Demonstration of Geometry Processing Pipelines.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
A Parser-based Tool to Assist Instructors in Grading Computer Graphics Assignments.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

A Virtual Reality Front-end for City Modeling.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Top-down model fitting for hand pose recovery in sequences of depth images.
Image Vis. Comput., 2018

First Impressions: A Survey on Computer Vision-Based Apparent Personality Trait Analysis.
CoRR, 2018

Sensor-aware Normal Estimation for Point Clouds from 3D Range Scans.
Comput. Graph. Forum, 2018

Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks.
Comput. Graph. Forum, 2018

Segmentation of aerial images for plausible detail synthesis.
Comput. Graph., 2018

VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study.
Proceedings of the GCH 2018, 2018

GL-Socket: A CG Plugin-based Framework for Teaching and Assessment.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Depth Map Repairing for Building Reconstruction.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Coherent multi-layer landscape synthesis.
Vis. Comput., 2017

Error-aware construction and rendering of multi-scan panoramas from massive point clouds.
Comput. Vis. Image Underst., 2017

Visualizing Apparent Personality Analysis with Deep Residual Networks.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

Occlusion Aware Hand Pose Recovery from Sequences of Depth Images.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017

Tree Variations.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
A Survey of Real-Time Crowd Rendering.
Comput. Graph. Forum, 2016

Single-picture reconstruction and rendering of trees for plausible vegetation synthesis.
Comput. Graph., 2016

2015
Immersive Data Comprehension: Visualizing Uncertainty in Measurable Models.
Frontiers Robotics AI, 2015

Exploiting the Potential of Image Based Crowd Rendering.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes.
Comput. Graph. Forum, 2014

2013
A survey of 3D object selection techniques for virtual environments.
Comput. Graph., 2013

NightLighting: a Nocturnal Urban Illumination Approach.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces.
Proceedings of the Virtual Realities, 2013

2012
Efficient rendering of animated characters through optimized per-joint impostors.
Comput. Animat. Virtual Worlds, 2012

Adaptive Compression of Texture Pyramids.
Comput. Graph. Forum, 2012

User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia.
Comput. Graph., 2012

2011
See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum. Comput. Stud., 2011

A Flexible Approach for Output-Sensitive Rendering of Animated Characters.
Comput. Graph. Forum, 2011

Mesh repair with user-friendly topology control.
Comput. Aided Des., 2011

2010
Hand-Based Disocclusion for the World-in-Miniature Metaphor  .
Presence Teleoperators Virtual Environ., 2010

World-in-Miniature Interaction for Complex Virtual Environments.
Int. J. Creative Interfaces Comput. Graph., 2010

Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors.
Comput. Graph. Forum, 2010

Topographic Map Visualization from Adaptively Compressed Textures.
Comput. Graph. Forum, 2010

Computer graphics in Spain: A selection of papers from CEIG 2009.
Comput. Graph., 2010

Automatic Speed Graph Generation for Predefined Camera Paths.
Proceedings of the Smart Graphics, 2010

Space-Optimized Texture Atlases for 3D Scenes with Per-polygon Textures.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Relief Mapping on Cubic Cell Complexes.
Proceedings of the GRAPP 2010, 2010

2009
Efficient 3D Pointing Selection in Cluttered Virtual Environments.
IEEE Computer Graphics and Applications, 2009

Visual feedback techniques for virtual pointing on stereoscopic displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Complexity and Occlusion Management for the World-in-Miniature Metaphor.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Locally-Adaptive Texture Compression.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Pressing: Smooth Isosurfaces with Flats from Binary Grids.
Comput. Graph. Forum, 2008

Overcoming eye-hand visibility mismatch in 3D pointing selection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

2007
Omni-directional Relief Impostors.
Comput. Graph. Forum, 2007

Anisomorphic ray-casting manipulation for interacting with 2D GUIs.
Comput. Graph., 2007

Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
A Programmable Tutor for OpenGL Transformations.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Optimizing the topological and combinatorial complexity of isosurfaces.
Comput. Aided Des., 2005

Simplification of Topologically Complex Assemblies.
Proceedings of the Advances in Multiresolution for Geometric Modelling, 2005

2004
Way-Finder: Guided Tours Through Complex Walkthrough Models.
Comput. Graph. Forum, 2004

Computing Maximal Tiles and Application to Impostor-Based Simplification.
Comput. Graph. Forum, 2004

2003
Robust Face Recovery For Hybrid Surface Visualization.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2002
Topology-reducing surface simplification using a discrete solid representation.
ACM Trans. Graph., 2002

3D Data Acquisition.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2000
Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets.
Comput. Graph. Forum, 2000

LOD visibility culling and occluder synthesis.
Comput. Aided Des., 2000

1999
Validity-Preserving Simplification of Very Complex Polyhedral Solids.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

1998
Space efficient connectivity test forn-dimensional images.
Comput. Graph., 1998

1996
Automatic Generation of Multiresolution Boundary Representations.
Comput. Graph. Forum, 1996


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