Sheldon Andrews

Orcid: 0000-0001-9776-117X

According to our database1, Sheldon Andrews authored at least 33 papers between 2007 and 2023.

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Bibliography

2023
AdaptNet: Policy Adaptation for Physics-Based Character Control.
ACM Trans. Graph., December, 2023

Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Constraint-based Simulation of Passive Suction Cups.
ACM Trans. Graph., February, 2023

Parallel block Neo-Hookean XPBD using graph clustering.
Comput. Graph., February, 2023

2022
Automatic Evaluation of Excavator Operators using Learned Reward Functions.
CoRR, 2022

Contact and friction simulation for computer graphics.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

Graph Partitioning Algorithms for Rigid Body Simulations.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Coupling Friction with Visual Appearance.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Contact and friction simulation for computer graphics.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Catching and Throwing Control of a Physically Simulated Hand.
Proceedings of the MIG '21: Motion, 2021

2020
The Matchstick Model for Anisotropic Friction Cones.
Comput. Graph. Forum, 2020

Distant Collision Response in Rigid Body Simulations.
Comput. Graph. Forum, 2020

2019
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact.
ACM Trans. Graph., 2019

Solving inverse kinematics using exact Hessian matrices.
Comput. Graph., 2019

Efficient block pivoting for multibody simulations with contact.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Automated Acquisition of Anisotropic Friction.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019

2018
Energized Rigid Body Fracture.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Foreword to the Special Section on VRIPHYS 2018.
Comput. Graph., 2018

Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact.
Proceedings of the VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15, 2018

2017
Geometric Stiffness for Real-time Constrained Multibody Dynamics.
Comput. Graph. Forum, 2017

Task-based design of cable-driven articulated mechanisms.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Human grasping interaction capture and analysis.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Inverse kinematics problems with exact Hessian matrices.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Ballistic Shadow Art.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
Blended Linear Models for Reduced Compliant Mechanical Systems.
IEEE Trans. Vis. Comput. Graph., 2016

Real-time Physics-based Motion Capture with Sparse Sensors.
Proceedings of the 13th European Conference on Visual Media Production, 2016

2014
FORK<sup>-1</sup>S: interactive compliant mechanisms with parallel state computation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2013
Goal directed multi-finger manipulation: Control policies and analysis.
Comput. Graph., 2013

Data-driven Fingertip Appearance for Interactive Hand Simulation.
Proceedings of the Motion in Games, 2013

2012
Policies for Goal Directed Multi-Finger Manipulation.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

2011
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

2008
HAMLAT: A HAML-Based Authoring Tool for Haptic Application Development.
Proceedings of the Haptics: Perception, 2008

2007
Interactive Scanning of Haptic Textures and Surface Compliance.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007


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