Julio César Bahamón

According to our database1, Julio César Bahamón authored at least 12 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Using Forcing Functions to Improve Student Preparedness in an Operating Systems and Networking Class.
Proceedings of the SIGCSE '20: The 51st ACM Technical Symposium on Computer Science Education, 2020

Incorporating Embedded Systems Security Awareness into a Computer Science Course via Minimal Interventions.
Proceedings of the SIGCSE '20: The 51st ACM Technical Symposium on Computer Science Education, 2020

Improving Student Learning Outcomes in Online Courses: An Investigation Into the Effects of Multiple Teaching Modalities.
Proceedings of the SIGCSE '20: The 51st ACM Technical Symposium on Computer Science Education, 2020

2019
An Investigation of Learning Outcomes Between Two Teaching Modalities to Improve Student Learning in Online Courses.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Magazine, 2018

Developing Soft Skills with a Classroom Behavior Management Game: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation.
Proceedings of the Interactive Storytelling, 2016

2015
A Goal-Based Model of Personality for Planning-Based Narrative Generation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013

2012
Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012


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