Stella Mazeika

According to our database1, Stella Mazeika authored at least 9 papers between 2015 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Hierarchical Style Modeling: A generative framework for Style-Centric Generation of 3D Models.
PhD thesis, 2019

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2018

Towards 3D Neural Style Transfer.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2017
Solusforge: controlling the generation of the 3D models with spatial relation graphs.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
A Rules-Based System for Adapting and Transforming Existing Narratives.
Proceedings of the Interactive Storytelling, 2016

Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Exploring Design Motifs and Extending Visual Representation of Style.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015


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