Kai Selgrad

According to our database1, Kai Selgrad authored at least 18 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Time-Warped Foveated Rendering for Virtual Reality Headsets.
Comput. Graph. Forum, 2021

2018
A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Multi-Layer Depth of Field Rendering with Tiled Splatting.
Proc. ACM Comput. Graph. Interact. Tech., 2018

CPU-style SIMD ray traversal on GPUs.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
Efficient Visibility Queries and Metalinguistic Abstractions for Graphics Algorithms.
PhD thesis, 2017

A Compressed Representation for Ray Tracing Parametric Surfaces.
ACM Trans. Graph., 2017

DIY Meta Languages with Common Lisp.
Proceedings of the 10th European Lisp Symposium (ELS 2017), 2017

Hierarchical multi-layer screen-space ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Fast Shadow Map Rendering for Many-Lights Settings.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

Tiled Depth of Field Splatting.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

A High-Performance Image Processing DSL for Heterogeneous Architectures.
Proceedings of the 9th European Lisp Symposium (ELS 2016), Kraków, Poland, May 9-10, 2016., 2016

A Case Study in Implementation-Space Exploration.
Proceedings of the 9th European Lisp Symposium (ELS 2016), Kraków, Poland, May 9-10, 2016., 2016

2015
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows.
Comput. Graph. Forum, 2015

Real-time depth of field using multi-layer filtering.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Lightweight, generative variant exploration for high-performance graphics Applications.
Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2015

Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling.
Proceedings of the Italian Chapter Conference 2015, 2015

2014
Defmacro for C: Lightweight, Ad Hoc Code Generation.
Proceedings of ELS 2014 - 7th European Lisp Symposium, Paris, France, May 5-6, 2014., 2014

Efficient Visibility Estimation.
Proceedings of the 8th Joint Workshop of the German Research Training Groups in Computer Science, 2014


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