Henry Schäfer

According to our database1, Henry Schäfer authored at least 17 papers between 2002 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Adaptive Texturierung und Geometrieverarbeitung für die Darstellung feiner Details in Echtzeit (Adaptive Texturing and Geometry Processing for High-Detail Real-Time Rendering)
PhD thesis, 2017

A Compressed Representation for Ray Tracing Parametric Surfaces.
ACM Trans. Graph., 2017

2016
Real-Time Rendering Techniques with Hardware Tessellation.
Comput. Graph. Forum, 2016

2015
Local Painting and Deformation of Meshes on the GPU.
Comput. Graph. Forum, 2015

Dynamic feature-adaptive subdivision.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
State of the Art Report on Real-time Rendering with Hardware Tessellation.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Real-Time Deformation of Subdivision Surfaces from Object Collisions.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

Enhanced Sphere Tracing.
Proceedings of the Italian Chapter Conference 2014, 2014

2013
Multiresolution Attributes for Hardware Tessellated Objects.
IEEE Trans. Vis. Comput. Graph., 2013

Improved Ray Casting of Procedural Distance Bounds.
J. Graph. Tools, 2013

Non-photorealistic rendering for minimally invasive procedures.
Proceedings of the Medical Imaging 2013: Image-Guided Procedures, 2013

Real-time Collision Detection for Dynamic Hardware Tessellated Objects.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Real-time Local Displacement using Dynamic GPU Memory Management.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Memory efficient light baking.
Comput. Graph., 2012

Multiresolution attributes for tessellated meshes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2010
Fast indirect illumination using Layered Depth Images.
Vis. Comput., 2010

2002
Bewertung von IPOs des Neuen Marktes.
Proceedings of the Modelle im E-Business, 2002


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